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added UTF-8 support for cave names in BDCFF files
[rocksndiamonds.git]
/
src
/
files.c
diff --git
a/src/files.c
b/src/files.c
index c3f5cf7477eb9bff10eadd1cb693fbd543816b62..7d0194f24a920eb286c009f4235946c4263ea4bb 100644
(file)
--- a/
src/files.c
+++ b/
src/files.c
@@
-4644,9
+4644,10
@@
static void CopyNativeLevel_BD_to_RND(struct LevelInfo *level)
SetDefaultLevelColors_BD();
// level name
SetDefaultLevelColors_BD();
// level name
- char *cave_name = getStringPrint("%s / %d", cave->name, bd_level_nr + 1);
+ char *cave_name_latin1 = getLatin1FromUTF8(cave->name);
+ char *cave_name_final = getStringPrint("%s / %d", cave_name_latin1, bd_level_nr + 1);
- strncpy(level->name, cave_name, MAX_LEVEL_NAME_LEN);
+ strncpy(level->name, cave_name
_final
, MAX_LEVEL_NAME_LEN);
level->name[MAX_LEVEL_NAME_LEN] = '\0';
// playfield elements
level->name[MAX_LEVEL_NAME_LEN] = '\0';
// playfield elements
@@
-4654,7
+4655,8
@@
static void CopyNativeLevel_BD_to_RND(struct LevelInfo *level)
for (y = 0; y < level->fieldy; y++)
level->field[x][y] = CAVE_TO_LEVEL(cave->map[y][x]);
for (y = 0; y < level->fieldy; y++)
level->field[x][y] = CAVE_TO_LEVEL(cave->map[y][x]);
- checked_free(cave_name);
+ checked_free(cave_name_latin1);
+ checked_free(cave_name_final);
}
static void setTapeInfoToDefaults(void);
}
static void setTapeInfoToDefaults(void);
@@
-11706,10
+11708,10
@@
static void setSetupInfoToDefaults(struct SetupInfo *si)
si->bd_skip_hatching = FALSE;
si->bd_scroll_delay = TRUE;
si->bd_show_invisible_outbox = FALSE;
si->bd_skip_hatching = FALSE;
si->bd_scroll_delay = TRUE;
si->bd_show_invisible_outbox = FALSE;
- si->bd_smooth_movements = STATE_
AUTO
;
+ si->bd_smooth_movements = STATE_
TRUE
;
si->bd_pushing_graphics = STATE_TRUE;
si->bd_up_down_graphics = STATE_TRUE;
si->bd_pushing_graphics = STATE_TRUE;
si->bd_up_down_graphics = STATE_TRUE;
- si->bd_skip_falling_sounds = STATE_
AUTO
;
+ si->bd_skip_falling_sounds = STATE_
TRUE
;
si->bd_palette_c64 = GD_DEFAULT_PALETTE_C64;
si->bd_palette_c64dtv = GD_DEFAULT_PALETTE_C64DTV;
si->bd_palette_atari = GD_DEFAULT_PALETTE_ATARI;
si->bd_palette_c64 = GD_DEFAULT_PALETTE_C64;
si->bd_palette_c64dtv = GD_DEFAULT_PALETTE_C64DTV;
si->bd_palette_atari = GD_DEFAULT_PALETTE_ATARI;