#define MAX_LINE_LEN 1000 /* maximal input line length */
#define CHUNK_ID_LEN 4 /* IFF style chunk id length */
#define LEVEL_HEADER_SIZE 80 /* size of level file header */
#define MAX_LINE_LEN 1000 /* maximal input line length */
#define CHUNK_ID_LEN 4 /* IFF style chunk id length */
#define LEVEL_HEADER_SIZE 80 /* size of level file header */
#define TAPE_HEADER_SIZE 20 /* size of tape file header */
#define TAPE_HEADER_UNUSED 7 /* unused tape header bytes */
#define FILE_VERSION_1_0 10 /* old 1.0 file version */
#define TAPE_HEADER_SIZE 20 /* size of tape file header */
#define TAPE_HEADER_UNUSED 7 /* unused tape header bytes */
#define FILE_VERSION_1_0 10 /* old 1.0 file version */
static void SaveUserLevelInfo(); /* for 'InitUserLevelDir()' */
static char *getSetupLine(char *, int); /* for 'SaveUserLevelInfo()' */
static void SaveUserLevelInfo(); /* for 'InitUserLevelDir()' */
static char *getSetupLine(char *, int); /* for 'SaveUserLevelInfo()' */
level.tempo_amoebe = fgetc(file);
level.dauer_sieb = fgetc(file);
level.dauer_ablenk = fgetc(file);
level.tempo_amoebe = fgetc(file);
level.dauer_sieb = fgetc(file);
level.dauer_ablenk = fgetc(file);
{
Error(ERR_WARN, "level file '%s' has version number 1.0", filename);
Error(ERR_WARN, "using high speed movement for player");
{
Error(ERR_WARN, "level file '%s' has version number 1.0", filename);
Error(ERR_WARN, "using high speed movement for player");
fputc(level.dauer_sieb, file);
fputc(level.dauer_ablenk, file);
fputc(level.amoebe_inhalt, file);
fputc(level.dauer_sieb, file);
fputc(level.dauer_ablenk, file);
fputc(level.amoebe_inhalt, file);
/* cut trailing comment or whitespace from input line */
for (line_ptr = line; *line_ptr; line_ptr++)
{
/* cut trailing comment or whitespace from input line */
for (line_ptr = line; *line_ptr; line_ptr++)
{
leveldir[current_entry].levels - 1;
leveldir[current_entry].user_defined =
(level_directory == options.level_directory ? FALSE : TRUE);
leveldir[current_entry].levels - 1;
leveldir[current_entry].user_defined =
(level_directory == options.level_directory ? FALSE : TRUE);