+ level.custom_element[i].use_gfx_element = FALSE;
+ level.custom_element[i].gfx_element = EL_EMPTY_SPACE;
+ level.custom_element[i].move_direction = 0;
+
+ for(x=0; x<3; x++)
+ for(y=0; y<3; y++)
+ level.custom_element[i].content[x][y] = EL_EMPTY_SPACE;
+