- fputc(player.alias_name[i],file);
- fputc(player.handicap,file);
- fputc(player.setup / 256,file);
- fputc(player.setup % 256,file);
- fputc(player.leveldir_nr,file);
+ fputc(local_player->alias_name[i],file);
+ fputc(local_player->handicap,file);
+ fputc(local_player->setup / 256,file);
+ fputc(local_player->setup % 256,file);
+ fputc(local_player->leveldir_nr,file);
+ if (!version_10_file)
+ {
+ fputc(local_player->level_nr,file);
+ for(i=0;i<10;i++) /* currently unused bytes */
+ fputc(0,file);
+ }