- lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
- lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
+ lev->width = MIN(level->fieldx, MAX_PLAYFIELD_WIDTH);
+ lev->height = MIN(level->fieldy, MAX_PLAYFIELD_HEIGHT);
// first fill the complete playfield with the default border element
for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
// first fill the complete playfield with the default border element
for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
- level_em->cave[x][y] = ZBORDER;
-
- if (BorderElement == EL_STEELWALL)
- {
- for (y = 0; y < lev->height + 2; y++)
- for (x = 0; x < lev->width + 2; x++)
- level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_STEELWALL);
- }
+ level_em->cave[x][y] = Zborder;
// then copy the real level contents from level file into the playfield
for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
{
int new_element = map_element_RND_to_EM(level->field[x][y]);
// then copy the real level contents from level file into the playfield
for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
{
int new_element = map_element_RND_to_EM(level->field[x][y]);
// convert the playfield (some elements need special treatment)
for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
{
// convert the playfield (some elements need special treatment)
for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
{
{
// in case of all players set to the same field, use the first player
int nr = MAX_PLAYERS - i - 1;
{
// in case of all players set to the same field, use the first player
int nr = MAX_PLAYERS - i - 1;
si->internal.default_level_series = getStringCopy(UNDEFINED_LEVELSET);
si->internal.choose_from_top_leveldir = FALSE;
si->internal.show_scaling_in_title = TRUE;
si->internal.default_level_series = getStringCopy(UNDEFINED_LEVELSET);
si->internal.choose_from_top_leveldir = FALSE;
si->internal.show_scaling_in_title = TRUE;
si->internal.default_window_width = WIN_XSIZE_DEFAULT;
si->internal.default_window_height = WIN_YSIZE_DEFAULT;
si->internal.default_window_width = WIN_XSIZE_DEFAULT;
si->internal.default_window_height = WIN_YSIZE_DEFAULT;
string_has_parameter(s, "self"))
event_value |= ANIM_EVENT_SELF;
string_has_parameter(s, "self"))
event_value |= ANIM_EVENT_SELF;
// if animation event found, add it to global animation event list
if (event_value != ANIM_EVENT_NONE)
list_pos = AddGlobalAnimEventValue(list_pos, event_value);
// if animation event found, add it to global animation event list
if (event_value != ANIM_EVENT_NONE)
list_pos = AddGlobalAnimEventValue(list_pos, event_value);
- else if (strEqual(suffix, ".init_event_action") ||
+ else if (strEqual(suffix, ".init_delay_action") ||
+ strEqual(suffix, ".anim_delay_action") ||
+ strEqual(suffix, ".post_delay_action") ||
+ strEqual(suffix, ".init_event_action") ||
strEqual(suffix, ".anim_event_action"))
{
result = get_anim_action_parameter_value(value_raw);
strEqual(suffix, ".anim_event_action"))
{
result = get_anim_action_parameter_value(value_raw);
+ else if (strEqual(suffix, ".auto_delay_unit"))
+ {
+ result = (string_has_parameter(value, "ms") ? AUTO_DELAY_UNIT_MS :
+ string_has_parameter(value, "frames") ? AUTO_DELAY_UNIT_FRAMES :
+ AUTO_DELAY_UNIT_DEFAULT);
+ }
else if (strPrefix(suffix, ".font")) // (may also be ".font_xyz")
{
result = gfx.get_font_from_token_function(value);
else if (strPrefix(suffix, ".font")) // (may also be ".font_xyz")
{
result = gfx.get_font_from_token_function(value);
title_initial_first_default.post_delay;
titlescreen_initial_first_default.auto_delay =
title_initial_first_default.auto_delay;
title_initial_first_default.post_delay;
titlescreen_initial_first_default.auto_delay =
title_initial_first_default.auto_delay;
titlescreen_first_default.fade_mode = title_first_default.fade_mode;
titlescreen_first_default.fade_delay = title_first_default.fade_delay;
titlescreen_first_default.post_delay = title_first_default.post_delay;
titlescreen_first_default.auto_delay = title_first_default.auto_delay;
titlescreen_first_default.fade_mode = title_first_default.fade_mode;
titlescreen_first_default.fade_delay = title_first_default.fade_delay;
titlescreen_first_default.post_delay = title_first_default.post_delay;
titlescreen_first_default.auto_delay = title_first_default.auto_delay;
titlemessage_initial_first_default.fade_mode =
title_initial_first_default.fade_mode;
titlemessage_initial_first_default.fade_delay =
titlemessage_initial_first_default.fade_mode =
title_initial_first_default.fade_mode;
titlemessage_initial_first_default.fade_delay =
title_initial_first_default.post_delay;
titlemessage_initial_first_default.auto_delay =
title_initial_first_default.auto_delay;
title_initial_first_default.post_delay;
titlemessage_initial_first_default.auto_delay =
title_initial_first_default.auto_delay;
titlemessage_first_default.fade_mode = title_first_default.fade_mode;
titlemessage_first_default.fade_delay = title_first_default.fade_delay;
titlemessage_first_default.post_delay = title_first_default.post_delay;
titlemessage_first_default.auto_delay = title_first_default.auto_delay;
titlemessage_first_default.fade_mode = title_first_default.fade_mode;
titlemessage_first_default.fade_delay = title_first_default.fade_delay;
titlemessage_first_default.post_delay = title_first_default.post_delay;
titlemessage_first_default.auto_delay = title_first_default.auto_delay;
titlescreen_initial_default.fade_mode = title_initial_default.fade_mode;
titlescreen_initial_default.fade_delay = title_initial_default.fade_delay;
titlescreen_initial_default.post_delay = title_initial_default.post_delay;
titlescreen_initial_default.auto_delay = title_initial_default.auto_delay;
titlescreen_initial_default.fade_mode = title_initial_default.fade_mode;
titlescreen_initial_default.fade_delay = title_initial_default.fade_delay;
titlescreen_initial_default.post_delay = title_initial_default.post_delay;
titlescreen_initial_default.auto_delay = title_initial_default.auto_delay;
titlescreen_default.fade_mode = title_default.fade_mode;
titlescreen_default.fade_delay = title_default.fade_delay;
titlescreen_default.post_delay = title_default.post_delay;
titlescreen_default.auto_delay = title_default.auto_delay;
titlescreen_default.fade_mode = title_default.fade_mode;
titlescreen_default.fade_delay = title_default.fade_delay;
titlescreen_default.post_delay = title_default.post_delay;
titlescreen_default.auto_delay = title_default.auto_delay;
titlemessage_initial_default.fade_mode = title_initial_default.fade_mode;
titlemessage_initial_default.fade_delay = title_initial_default.fade_delay;
titlemessage_initial_default.post_delay = title_initial_default.post_delay;
titlemessage_initial_default.fade_mode = title_initial_default.fade_mode;
titlemessage_initial_default.fade_delay = title_initial_default.fade_delay;
titlemessage_initial_default.post_delay = title_initial_default.post_delay;
titlemessage_default.fade_mode = title_default.fade_mode;
titlemessage_default.fade_delay = title_default.fade_delay;
titlemessage_default.post_delay = title_default.post_delay;
titlemessage_default.auto_delay = title_default.auto_delay;
titlemessage_default.fade_mode = title_default.fade_mode;
titlemessage_default.fade_delay = title_default.fade_delay;
titlemessage_default.post_delay = title_default.post_delay;
titlemessage_default.auto_delay = title_default.auto_delay;
// special case: initialize "ARG_DEFAULT" values in static default config
// (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode")
// special case: initialize "ARG_DEFAULT" values in static default config
// (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode")
{ TYPE_INTEGER, &tfi.fade_delay, ".fade_delay" },
{ TYPE_INTEGER, &tfi.post_delay, ".post_delay" },
{ TYPE_INTEGER, &tfi.auto_delay, ".auto_delay" },
{ TYPE_INTEGER, &tfi.fade_delay, ".fade_delay" },
{ TYPE_INTEGER, &tfi.post_delay, ".post_delay" },
{ TYPE_INTEGER, &tfi.auto_delay, ".auto_delay" },
{ TYPE_INTEGER, &tmi.fade_delay, ".fade_delay" },
{ TYPE_INTEGER, &tmi.post_delay, ".post_delay" },
{ TYPE_INTEGER, &tmi.auto_delay, ".auto_delay" },
{ TYPE_INTEGER, &tmi.fade_delay, ".fade_delay" },
{ TYPE_INTEGER, &tmi.post_delay, ".post_delay" },
{ TYPE_INTEGER, &tmi.auto_delay, ".auto_delay" },