projects
/
rocksndiamonds.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
added "last played level sets" sub-menu to level set selection screen
[rocksndiamonds.git]
/
src
/
files.c
diff --git
a/src/files.c
b/src/files.c
index 49ed450ee1a8da045e2ba4be474aaa7c9f5da455..409ede257fb8e6dc9322ec7b6943bb928b087b56 100644
(file)
--- a/
src/files.c
+++ b/
src/files.c
@@
-8545,7
+8545,11
@@
static struct TokenInfo global_setup_tokens[] =
},
{
TYPE_SWITCH,
},
{
TYPE_SWITCH,
- &setup.skip_scores_after_game, "skip_scores_after_game"
+ &setup.count_score_after_game, "count_score_after_game"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.show_scores_after_game, "show_scores_after_game"
},
{
TYPE_SWITCH,
},
{
TYPE_SWITCH,
@@
-8747,6
+8751,10
@@
static struct TokenInfo editor_setup_tokens[] =
TYPE_SWITCH,
&setup.editor.show_element_token, "editor.show_element_token"
},
TYPE_SWITCH,
&setup.editor.show_element_token, "editor.show_element_token"
},
+ {
+ TYPE_SWITCH,
+ &setup.editor.show_read_only_warning, "editor.show_read_only_warning"
+ },
};
static struct TokenInfo editor_cascade_setup_tokens[] =
};
static struct TokenInfo editor_cascade_setup_tokens[] =
@@
-9260,7
+9268,8
@@
static void setSetupInfoToDefaults(struct SetupInfo *si)
si->skip_levels = TRUE;
si->increment_levels = TRUE;
si->auto_play_next_level = TRUE;
si->skip_levels = TRUE;
si->increment_levels = TRUE;
si->auto_play_next_level = TRUE;
- si->skip_scores_after_game = FALSE;
+ si->count_score_after_game = TRUE;
+ si->show_scores_after_game = TRUE;
si->time_limit = TRUE;
si->fullscreen = FALSE;
si->window_scaling_percent = STD_WINDOW_SCALING_PERCENT;
si->time_limit = TRUE;
si->fullscreen = FALSE;
si->window_scaling_percent = STD_WINDOW_SCALING_PERCENT;
@@
-9378,6
+9387,8
@@
static void setSetupInfoToDefaults(struct SetupInfo *si)
si->editor.show_element_token = FALSE;
si->editor.show_element_token = FALSE;
+ si->editor.show_read_only_warning = TRUE;
+
si->editor.use_template_for_new_levels = TRUE;
si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
si->editor.use_template_for_new_levels = TRUE;
si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;