- /* initialize element properties for level editor etc. */
- InitElementPropertiesEngine(level->game_version);
-}
-
-static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
-{
- int x, y;
-
- /* map elements that have changed in newer versions */
- for(y=0; y<level->fieldy; y++)
- {
- for(x=0; x<level->fieldx; x++)
- {
- int element = level->field[x][y];
-
- if (level->game_version <= VERSION_IDENT(2,2,0))
- {
- /* map game font elements */
- element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
- element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
- element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
- element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
- }
-
- if (level->game_version < VERSION_IDENT(3,0,0))
- {
- /* map Supaplex gravity tube elements */
- element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
- element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
- element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
- element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
- element);
- }
-
- level->field[x][y] = element;
- }
- }
-
- /* copy elements to runtime playfield array */
- for(x=0; x<MAX_LEV_FIELDX; x++)
- for(y=0; y<MAX_LEV_FIELDY; y++)
- Feld[x][y] = level->field[x][y];
-
- /* initialize level size variables for faster access */
- lev_fieldx = level->fieldx;
- lev_fieldy = level->fieldy;
-
- /* determine border element for this level */
- SetBorderElement();
-}
-
-#else
-
-static void LoadLevel_InitLevel(struct LevelInfo *level, char *filename)
-{
- int i, j, x, y;
-
- if (leveldir_current == NULL) /* only when dumping level */
- return;
-
- /* determine correct game engine version of current level */
- if (IS_LEVELCLASS_CONTRIBUTION(leveldir_current) ||
- IS_LEVELCLASS_USER(leveldir_current))