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added pre-processor directive to set if platform has touch device
[rocksndiamonds.git]
/
src
/
files.c
diff --git
a/src/files.c
b/src/files.c
index d34f3fe30b298172ced69349277af3bff81e7845..3162e629cf126ba102c242a32018ccad2074f711 100644
(file)
--- a/
src/files.c
+++ b/
src/files.c
@@
-8505,6
+8505,10
@@
static struct TokenInfo global_setup_tokens[] =
TYPE_SWITCH,
&setup.prefer_aga_graphics, "prefer_aga_graphics"
},
TYPE_SWITCH,
&setup.prefer_aga_graphics, "prefer_aga_graphics"
},
+ {
+ TYPE_SWITCH,
+ &setup.prefer_lowpass_sounds, "prefer_lowpass_sounds"
+ },
{
TYPE_SWITCH,
&setup.game_speed_extended, "game_speed_extended"
{
TYPE_SWITCH,
&setup.game_speed_extended, "game_speed_extended"
@@
-9176,6
+9180,7
@@
static void setSetupInfoToDefaults(struct SetupInfo *si)
si->quick_switch = FALSE;
si->input_on_focus = FALSE;
si->prefer_aga_graphics = TRUE;
si->quick_switch = FALSE;
si->input_on_focus = FALSE;
si->prefer_aga_graphics = TRUE;
+ si->prefer_lowpass_sounds = FALSE;
si->game_speed_extended = FALSE;
si->game_frame_delay = GAME_FRAME_DELAY;
si->sp_show_border_elements = FALSE;
si->game_speed_extended = FALSE;
si->game_frame_delay = GAME_FRAME_DELAY;
si->sp_show_border_elements = FALSE;