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fixed support for initially moving spring in EM game engine
[rocksndiamonds.git]
/
src
/
files.c
diff --git
a/src/files.c
b/src/files.c
index 6024f1f8ea8788d368185a0536f8ea13d4f7baf0..3162e629cf126ba102c242a32018ccad2074f711 100644
(file)
--- a/
src/files.c
+++ b/
src/files.c
@@
-6792,8
+6792,8
@@
static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
int chunk_size = 0;
int x, y;
int chunk_size = 0;
int x, y;
- for (y = 0; y < level->fieldy; y++)
- for (x = 0; x < level->fieldx; x++)
+ for (y = 0; y < level->fieldy; y++)
+ for (x = 0; x < level->fieldx; x++)
if (level->encoding_16bit_field)
chunk_size += putFile16BitBE(file, level->field[x][y]);
else
if (level->encoding_16bit_field)
chunk_size += putFile16BitBE(file, level->field[x][y]);
else
@@
-8505,6
+8505,10
@@
static struct TokenInfo global_setup_tokens[] =
TYPE_SWITCH,
&setup.prefer_aga_graphics, "prefer_aga_graphics"
},
TYPE_SWITCH,
&setup.prefer_aga_graphics, "prefer_aga_graphics"
},
+ {
+ TYPE_SWITCH,
+ &setup.prefer_lowpass_sounds, "prefer_lowpass_sounds"
+ },
{
TYPE_SWITCH,
&setup.game_speed_extended, "game_speed_extended"
{
TYPE_SWITCH,
&setup.game_speed_extended, "game_speed_extended"
@@
-9176,6
+9180,7
@@
static void setSetupInfoToDefaults(struct SetupInfo *si)
si->quick_switch = FALSE;
si->input_on_focus = FALSE;
si->prefer_aga_graphics = TRUE;
si->quick_switch = FALSE;
si->input_on_focus = FALSE;
si->prefer_aga_graphics = TRUE;
+ si->prefer_lowpass_sounds = FALSE;
si->game_speed_extended = FALSE;
si->game_frame_delay = GAME_FRAME_DELAY;
si->sp_show_border_elements = FALSE;
si->game_speed_extended = FALSE;
si->game_frame_delay = GAME_FRAME_DELAY;
si->sp_show_border_elements = FALSE;