+ struct SetupFileList *setup_file_list = NULL;
+ struct stat file_status;
+ char *directory_name = dir_entry->d_name;
+ char *directory_path = getPath2(level_directory, directory_name);
+ char *filename = NULL;
+
+ /* skip entries for current and parent directory */
+ if (strcmp(directory_name, ".") == 0 ||
+ strcmp(directory_name, "..") == 0)
+ {
+ free(directory_path);
+ continue;
+ }
+
+ /* find out if directory entry is itself a directory */
+ if (stat(directory_path, &file_status) != 0 || /* cannot stat file */
+ (file_status.st_mode & S_IFMT) != S_IFDIR) /* not a directory */
+ {
+ free(directory_path);
+ continue;
+ }
+
+ filename = getPath2(directory_path, LEVELINFO_FILENAME);
+ setup_file_list = loadSetupFileList(filename);
+
+ if (setup_file_list)
+ {
+ struct LevelDirInfo *leveldir_new = newLevelDirInfo();
+ int i;
+
+ checkSetupFileListIdentifier(setup_file_list, LEVELINFO_COOKIE);
+ setLevelDirInfoToDefaultsFromParent(leveldir_new, node_parent);
+
+ /* set all structure fields according to the token/value pairs */
+ ldi = *leveldir_new;
+ for (i=FIRST_LEVELINFO_TOKEN; i<=LAST_LEVELINFO_TOKEN; i++)
+ setSetupInfo(i, getTokenValue(setup_file_list, token_info[i].text));
+ *leveldir_new = ldi;
+
+ DrawInitText(leveldir_new->name, 150, FC_YELLOW);
+
+ if (leveldir_new->name_short == NULL)
+ leveldir_new->name_short = getStringCopy(leveldir_new->name);
+
+ if (leveldir_new->name_sorting == NULL)
+ leveldir_new->name_sorting = getStringCopy(leveldir_new->name);
+
+ leveldir_new->filename = getStringCopy(directory_name);
+
+ if (node_parent == NULL) /* top level group */
+ {
+ leveldir_new->basepath = level_directory;
+ leveldir_new->fullpath = leveldir_new->filename;
+ }
+ else /* sub level group */
+ {
+ leveldir_new->basepath = node_parent->basepath;
+ leveldir_new->fullpath = getPath2(node_parent->fullpath,
+ directory_name);
+ }
+
+ if (leveldir_new->levels < 1)
+ leveldir_new->levels = 1;
+
+ leveldir_new->last_level =
+ leveldir_new->first_level + leveldir_new->levels - 1;
+
+ leveldir_new->user_defined =
+ (leveldir_new->basepath == options.level_directory ? FALSE : TRUE);
+
+ leveldir_new->color = LEVELCOLOR(leveldir_new);
+ leveldir_new->class_desc = getLevelClassDescription(leveldir_new);
+
+ leveldir_new->handicap_level = /* set handicap to default value */
+ (leveldir_new->user_defined ?
+ leveldir_new->last_level :
+ leveldir_new->first_level);
+
+ pushLevelDirInfo(node_first, leveldir_new);
+
+ freeSetupFileList(setup_file_list);
+ valid_entry_found = TRUE;
+
+ if (leveldir_new->level_group)
+ {
+ /* create node to link back to current level directory */
+ createParentLevelDirNode(leveldir_new);
+
+ /* step into sub-directory and look for more level series */
+ LoadLevelInfoFromLevelDir(&leveldir_new->node_group,
+ leveldir_new, directory_path);
+ }
+ }
+ else
+ Error(ERR_WARN, "ignoring level directory '%s'", directory_path);
+
+ free(directory_path);
+ free(filename);
+ }
+
+ closedir(dir);
+
+ if (!valid_entry_found)
+ Error(ERR_WARN, "cannot find any valid level series in directory '%s'",
+ level_directory);
+}
+
+void LoadLevelInfo()
+{
+ InitUserLevelDirectory(getLoginName());
+
+ DrawInitText("Loading level series:", 120, FC_GREEN);
+
+ LoadLevelInfoFromLevelDir(&leveldir_first, NULL, options.level_directory);
+ LoadLevelInfoFromLevelDir(&leveldir_first, NULL, getUserLevelDir(""));
+
+ leveldir_current = getFirstValidLevelSeries(leveldir_first);
+
+ if (leveldir_first == NULL)
+ Error(ERR_EXIT, "cannot find any valid level series in any directory");
+
+ sortLevelDirInfo(&leveldir_first, compareLevelDirInfoEntries);
+
+#if 0
+ dumpLevelDirInfo(leveldir_first, 0);
+#endif
+}
+
+static void SaveUserLevelInfo()
+{
+ char *filename;
+ FILE *file;
+ int i;