-#if 0
- level->time = 100;
- level->gems_needed = 0;
-
- level->amoeba_speed = 10;
-
- level->time_magic_wall = 10;
- level->time_wheel = 10;
-#endif
-#if 0
- level->time_light = 10;
- level->time_timegate = 10;
-#endif
-
-#if 0
- level->amoeba_content = EL_DIAMOND;
-#endif
-
-#if 0
- level->game_of_life[0] = 2;
- level->game_of_life[1] = 3;
- level->game_of_life[2] = 3;
- level->game_of_life[3] = 3;
-
- level->biomaze[0] = 2;
- level->biomaze[1] = 3;
- level->biomaze[2] = 3;
- level->biomaze[3] = 3;
-#endif
-
-#if 0
- level->double_speed = FALSE;
-#endif
-#if 0
- level->initial_gravity = FALSE;
- level->em_slippery_gems = FALSE;
- level->instant_relocation = FALSE;
- level->can_pass_to_walkable = FALSE;
- level->grow_into_diggable = TRUE;
-#endif
-
-#if 0
- level->block_snap_field = TRUE;
-#endif
-
-#if 0
- level->block_last_field = FALSE; /* EM does not block by default */
- level->sp_block_last_field = TRUE; /* SP blocks the last field */
-
- level->can_move_into_acid_bits = ~0; /* everything can move into acid */
- level->dont_collide_with_bits = ~0; /* always deadly when colliding */
-
- level->use_spring_bug = FALSE;
- level->use_time_orb_bug = FALSE;
-
- level->use_step_counter = FALSE;
-#endif
-
- /* values for the new EMC elements */
-#if 0
- level->android_move_time = 10;
- level->android_clone_time = 10;
- level->ball_time = 10;
- level->lenses_score = 10;
- level->lenses_time = 10;
- level->magnify_score = 10;
- level->magnify_time = 10;
- level->slurp_score = 10;
- level->wind_direction_initial = MV_NONE;
- level->ball_random = FALSE;
- level->ball_state_initial = FALSE;
-
- for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
- for (x = 0; x < 3; x++)
- for (y = 0; y < 3; y++)
- level->ball_content[i].e[x][y] = EL_EMPTY;
-
- for (i = 0; i < 16; i++)
- level->android_array[i] = FALSE;
-#endif
-
-#if 0
- level->use_custom_template = FALSE;
-#endif
-