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changed loading native Supaplex levels to rate high scores by playing time
[rocksndiamonds.git]
/
src
/
files.c
diff --git
a/src/files.c
b/src/files.c
index 4dc7fceb920713954d13f135147dec071bc433b8..104ecb4d3560b2f29fa9ac41cfd59569036cf557 100644
(file)
--- a/
src/files.c
+++ b/
src/files.c
@@
-266,6
+266,12
@@
static struct LevelFileConfigInfo chunk_config_INFO[] =
&li.time_score_base, 1
},
&li.time_score_base, 1
},
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
+ &li.rate_time_over_score, FALSE
+ },
+
{
-1, -1,
-1, -1,
{
-1, -1,
-1, -1,
@@
-3932,12
+3938,11
@@
static void CopyNativeLevel_SP_to_RND(struct LevelInfo *level)
level->time_wheel = 0;
level->amoeba_content = EL_EMPTY;
level->time_wheel = 0;
level->amoeba_content = EL_EMPTY;
-#if 1
- // original Supaplex does not use score values -- use default values
-#else
+ // original Supaplex does not use score values -- rate by playing time
for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
level->score[i] = 0;
for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
level->score[i] = 0;
-#endif
+
+ level->rate_time_over_score = TRUE;
// there are no yamyams in supaplex levels
for (i = 0; i < level->num_yamyam_contents; i++)
// there are no yamyams in supaplex levels
for (i = 0; i < level->num_yamyam_contents; i++)