+ {
+ EL_PLAYER_1, CONF_VALUE_BOOLEAN_3,
+ &li.use_artwork_element[0], FALSE
+ },
+ {
+ EL_PLAYER_2, CONF_VALUE_BOOLEAN_3,
+ &li.use_artwork_element[1], FALSE
+ },
+ {
+ EL_PLAYER_3, CONF_VALUE_BOOLEAN_3,
+ &li.use_artwork_element[2], FALSE
+ },
+ {
+ EL_PLAYER_4, CONF_VALUE_BOOLEAN_3,
+ &li.use_artwork_element[3], FALSE
+ },
+ {
+ EL_PLAYER_1, CONF_VALUE_BOOLEAN_4,
+ &li.use_explosion_element[0], FALSE
+ },
+ {
+ EL_PLAYER_2, CONF_VALUE_BOOLEAN_4,
+ &li.use_explosion_element[1], FALSE
+ },
+ {
+ EL_PLAYER_3, CONF_VALUE_BOOLEAN_4,
+ &li.use_explosion_element[2], FALSE
+ },
+ {
+ EL_PLAYER_4, CONF_VALUE_BOOLEAN_4,
+ &li.use_explosion_element[3], FALSE
+ },
+ {
+ EL_PLAYER_1, CONF_VALUE_BOOLEAN_5,
+ &li.continuous_snapping, TRUE
+ },
+ {
+ EL_PLAYER_1, CONF_VALUE_INTEGER_1,
+ &li.initial_player_stepsize, STEPSIZE_NORMAL
+ },
+ {
+ EL_EMC_MAGIC_BALL, CONF_VALUE_INTEGER_1,
+ &li.ball_time, 10
+ },
+ {
+ EL_EMC_MAGIC_BALL, CONF_VALUE_BOOLEAN_1,
+ &li.ball_random, FALSE
+ },
+ {
+ EL_EMC_MAGIC_BALL, CONF_VALUE_BOOLEAN_2,
+ &li.ball_state_initial, FALSE
+ },