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added setup option to show dynamite and keys in game panel for EM artwork
[rocksndiamonds.git]
/
src
/
files.c
diff --git
a/src/files.c
b/src/files.c
index b2a6fb5c13f4976c8d23ffd8e3c942f69706ba4f..ac928e8f599532dc8837a180c19e37ab35d358c8 100644
(file)
--- a/
src/files.c
+++ b/
src/files.c
@@
-8545,6
+8545,10
@@
static struct TokenInfo global_setup_tokens[] =
TYPE_SWITCH,
&setup.prefer_lowpass_sounds, "prefer_lowpass_sounds"
},
TYPE_SWITCH,
&setup.prefer_lowpass_sounds, "prefer_lowpass_sounds"
},
+ {
+ TYPE_SWITCH,
+ &setup.prefer_extra_panel_items, "prefer_extra_panel_items"
+ },
{
TYPE_SWITCH,
&setup.game_speed_extended, "game_speed_extended"
{
TYPE_SWITCH,
&setup.game_speed_extended, "game_speed_extended"
@@
-9216,6
+9220,7
@@
static void setSetupInfoToDefaults(struct SetupInfo *si)
si->input_on_focus = FALSE;
si->prefer_aga_graphics = TRUE;
si->prefer_lowpass_sounds = FALSE;
si->input_on_focus = FALSE;
si->prefer_aga_graphics = TRUE;
si->prefer_lowpass_sounds = FALSE;
+ si->prefer_extra_panel_items = TRUE;
si->game_speed_extended = FALSE;
si->game_frame_delay = GAME_FRAME_DELAY;
si->sp_show_border_elements = FALSE;
si->game_speed_extended = FALSE;
si->game_frame_delay = GAME_FRAME_DELAY;
si->sp_show_border_elements = FALSE;