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fixed some bugs and added some speed when scaling in-game tile size
[rocksndiamonds.git]
/
src
/
events.h
diff --git
a/src/events.h
b/src/events.h
index eb19b650e707c8171a20c4192ab82fb786252c5f..e358dc851e5e206cd961ca2e1b855f72c8bebed1 100644
(file)
--- a/
src/events.h
+++ b/
src/events.h
@@
-35,6
+35,7
@@
void HandleMotionEvent(MotionEvent *);
void HandleWindowEvent(WindowEvent *);
void HandleFingerEvent(FingerEvent *);
void HandleTextEvent(TextEvent *);
void HandleWindowEvent(WindowEvent *);
void HandleFingerEvent(FingerEvent *);
void HandleTextEvent(TextEvent *);
+void HandlePauseResumeEvent(PauseResumeEvent *);
#endif
void HandleKeyEvent(KeyEvent *);
void HandleFocusEvent(FocusChangeEvent *);
#endif
void HandleKeyEvent(KeyEvent *);
void HandleFocusEvent(FocusChangeEvent *);
@@
-42,6
+43,7
@@
void HandleClientMessageEvent(ClientMessageEvent *);
void HandleWindowManagerEvent(Event *);
void HandleNoEvent(void);
void HandleWindowManagerEvent(Event *);
void HandleNoEvent(void);
+void HandleToonAnimations(void);
void HandleButton(int, int, int, int);
void HandleKey(Key, int);
void HandleButton(int, int, int, int);
void HandleKey(Key, int);