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fixed some bugs and added some speed when scaling in-game tile size
[rocksndiamonds.git]
/
src
/
events.h
diff --git
a/src/events.h
b/src/events.h
index d08656090b58ab566fdff564c25af35ed8a0496d..e358dc851e5e206cd961ca2e1b855f72c8bebed1 100644
(file)
--- a/
src/events.h
+++ b/
src/events.h
@@
-1,14
+1,14
@@
/***********************************************************
/***********************************************************
-*
Rocks'n'Diamonds -- McDuffin Strikes Back!
*
+*
Rocks'n'Diamonds -- McDuffin Strikes Back!
*
*----------------------------------------------------------*
*----------------------------------------------------------*
-*
(c) 1995-98 Artsoft Entertainment
*
-*
Holger Schemel
*
-*
Oststrasse 11a
*
-*
33604 Bielefeld
*
-*
phone: ++49 +521 290471
*
-*
email: aeglos@valinor.owl.de
*
+*
(c) 1995-2006 Artsoft Entertainment
*
+*
Holger Schemel
*
+*
Detmolder Strasse 189
*
+*
33604 Bielefeld
*
+*
Germany
*
+*
e-mail: info@artsoft.org
*
*----------------------------------------------------------*
*----------------------------------------------------------*
-*
events.h
*
+*
events.h
*
***********************************************************/
#ifndef EVENTS_H
***********************************************************/
#ifndef EVENTS_H
@@
-16,22
+16,36
@@
#include "main.h"
#include "main.h"
-int FilterMouseMotionEvents(const Event *);
+#if defined(TARGET_SDL2)
+int FilterEvents(void *, Event *);
+#else
+int FilterEvents(const Event *);
+#endif
+
void EventLoop(void);
void HandleOtherEvents(Event *);
void ClearEventQueue(void);
void EventLoop(void);
void HandleOtherEvents(Event *);
void ClearEventQueue(void);
+void ClearPlayerAction(void);
void SleepWhileUnmapped(void);
void HandleExposeEvent(ExposeEvent *);
void HandleButtonEvent(ButtonEvent *);
void HandleMotionEvent(MotionEvent *);
void SleepWhileUnmapped(void);
void HandleExposeEvent(ExposeEvent *);
void HandleButtonEvent(ButtonEvent *);
void HandleMotionEvent(MotionEvent *);
+#if defined(TARGET_SDL2)
+void HandleWindowEvent(WindowEvent *);
+void HandleFingerEvent(FingerEvent *);
+void HandleTextEvent(TextEvent *);
+void HandlePauseResumeEvent(PauseResumeEvent *);
+#endif
void HandleKeyEvent(KeyEvent *);
void HandleFocusEvent(FocusChangeEvent *);
void HandleKeyEvent(KeyEvent *);
void HandleFocusEvent(FocusChangeEvent *);
-void HandleClientMessageEvent(ClientMessageEvent *event);
+void HandleClientMessageEvent(ClientMessageEvent *);
+void HandleWindowManagerEvent(Event *);
void HandleNoEvent(void);
void HandleNoEvent(void);
+void HandleToonAnimations(void);
-void HandleButton(int, int, int);
+void HandleButton(int, int, int
, int
);
void HandleKey(Key, int);
void HandleJoystick();
void HandleKey(Key, int);
void HandleJoystick();