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fixed some bugs and added some speed when scaling in-game tile size
[rocksndiamonds.git]
/
src
/
events.h
diff --git
a/src/events.h
b/src/events.h
index 6cc08ef8d829f281eabbf859a99778f8aa3cd481..e358dc851e5e206cd961ca2e1b855f72c8bebed1 100644
(file)
--- a/
src/events.h
+++ b/
src/events.h
@@
-1,7
+1,7
@@
/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* (c) 1995-200
1
Artsoft Entertainment *
+* (c) 1995-200
6
Artsoft Entertainment *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
@@
-16,7
+16,12
@@
#include "main.h"
#include "main.h"
-int FilterMouseMotionEvents(const Event *);
+#if defined(TARGET_SDL2)
+int FilterEvents(void *, Event *);
+#else
+int FilterEvents(const Event *);
+#endif
+
void EventLoop(void);
void HandleOtherEvents(Event *);
void ClearEventQueue(void);
void EventLoop(void);
void HandleOtherEvents(Event *);
void ClearEventQueue(void);
@@
-26,13
+31,21
@@
void SleepWhileUnmapped(void);
void HandleExposeEvent(ExposeEvent *);
void HandleButtonEvent(ButtonEvent *);
void HandleMotionEvent(MotionEvent *);
void HandleExposeEvent(ExposeEvent *);
void HandleButtonEvent(ButtonEvent *);
void HandleMotionEvent(MotionEvent *);
+#if defined(TARGET_SDL2)
+void HandleWindowEvent(WindowEvent *);
+void HandleFingerEvent(FingerEvent *);
+void HandleTextEvent(TextEvent *);
+void HandlePauseResumeEvent(PauseResumeEvent *);
+#endif
void HandleKeyEvent(KeyEvent *);
void HandleFocusEvent(FocusChangeEvent *);
void HandleKeyEvent(KeyEvent *);
void HandleFocusEvent(FocusChangeEvent *);
-void HandleClientMessageEvent(ClientMessageEvent *event);
+void HandleClientMessageEvent(ClientMessageEvent *);
+void HandleWindowManagerEvent(Event *);
void HandleNoEvent(void);
void HandleNoEvent(void);
+void HandleToonAnimations(void);
-void HandleButton(int, int, int);
+void HandleButton(int, int, int
, int
);
void HandleKey(Key, int);
void HandleJoystick();
void HandleKey(Key, int);
void HandleJoystick();