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fixed some bugs and added some speed when scaling in-game tile size
[rocksndiamonds.git]
/
src
/
events.h
diff --git
a/src/events.h
b/src/events.h
index 02ad166069b583bc18251b93031531434b2e0626..e358dc851e5e206cd961ca2e1b855f72c8bebed1 100644
(file)
--- a/
src/events.h
+++ b/
src/events.h
@@
-32,7
+32,10
@@
void HandleExposeEvent(ExposeEvent *);
void HandleButtonEvent(ButtonEvent *);
void HandleMotionEvent(MotionEvent *);
#if defined(TARGET_SDL2)
void HandleButtonEvent(ButtonEvent *);
void HandleMotionEvent(MotionEvent *);
#if defined(TARGET_SDL2)
+void HandleWindowEvent(WindowEvent *);
void HandleFingerEvent(FingerEvent *);
void HandleFingerEvent(FingerEvent *);
+void HandleTextEvent(TextEvent *);
+void HandlePauseResumeEvent(PauseResumeEvent *);
#endif
void HandleKeyEvent(KeyEvent *);
void HandleFocusEvent(FocusChangeEvent *);
#endif
void HandleKeyEvent(KeyEvent *);
void HandleFocusEvent(FocusChangeEvent *);
@@
-40,6
+43,7
@@
void HandleClientMessageEvent(ClientMessageEvent *);
void HandleWindowManagerEvent(Event *);
void HandleNoEvent(void);
void HandleWindowManagerEvent(Event *);
void HandleNoEvent(void);
+void HandleToonAnimations(void);
void HandleButton(int, int, int, int);
void HandleKey(Key, int);
void HandleButton(int, int, int, int);
void HandleKey(Key, int);