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added using variable for screen positions in input setup menu
[rocksndiamonds.git]
/
src
/
events.h
diff --git
a/src/events.h
b/src/events.h
index ec2831ef83aca72608ef3126f07b205a0a2dc33a..83d869adc14e334c02f627a8021ce569da4ed9f2 100644
(file)
--- a/
src/events.h
+++ b/
src/events.h
@@
-14,11
+14,7
@@
#include "main.h"
#include "main.h"
-#if defined(TARGET_SDL2)
-int FilterEvents(void *, Event *);
-#else
-int FilterEvents(const Event *);
-#endif
+boolean NextValidEvent(Event *);
void EventLoop(void);
void HandleOtherEvents(Event *);
void EventLoop(void);
void HandleOtherEvents(Event *);
@@
-30,21
+26,24
@@
void HandleExposeEvent(ExposeEvent *);
void HandleButtonEvent(ButtonEvent *);
void HandleMotionEvent(MotionEvent *);
#if defined(TARGET_SDL2)
void HandleButtonEvent(ButtonEvent *);
void HandleMotionEvent(MotionEvent *);
#if defined(TARGET_SDL2)
+void HandleWheelEvent(WheelEvent *);
void HandleWindowEvent(WindowEvent *);
void HandleFingerEvent(FingerEvent *);
void HandleTextEvent(TextEvent *);
void HandlePauseResumeEvent(PauseResumeEvent *);
#endif
void HandleWindowEvent(WindowEvent *);
void HandleFingerEvent(FingerEvent *);
void HandleTextEvent(TextEvent *);
void HandlePauseResumeEvent(PauseResumeEvent *);
#endif
+void HandleKeysDebug(Key);
void HandleKeyEvent(KeyEvent *);
void HandleFocusEvent(FocusChangeEvent *);
void HandleClientMessageEvent(ClientMessageEvent *);
void HandleWindowManagerEvent(Event *);
void HandleKeyEvent(KeyEvent *);
void HandleFocusEvent(FocusChangeEvent *);
void HandleClientMessageEvent(ClientMessageEvent *);
void HandleWindowManagerEvent(Event *);
-void HandleNoEvent(void);
void HandleToonAnimations(void);
void HandleButton(int, int, int, int);
void HandleKey(Key, int);
void HandleJoystick();
void HandleToonAnimations(void);
void HandleButton(int, int, int, int);
void HandleKey(Key, int);
void HandleJoystick();
+void HandleSpecialGameControllerButtons(Event *);
+void HandleSpecialGameControllerKeys(Key, int);
#endif
#endif