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added option for magic wall timer of zero for native BD engine
[rocksndiamonds.git]
/
src
/
events.h
diff --git
a/src/events.h
b/src/events.h
index 2a4228c7bfd744224ebdbab403d21dc7296e30a7..3887f3fdb5d1b4346fb13cb913d90ac325d94fc3 100644
(file)
--- a/
src/events.h
+++ b/
src/events.h
@@
-4,7
+4,7
@@
// (c) 1995-2014 by Artsoft Entertainment
// Holger Schemel
// info@artsoft.org
// (c) 1995-2014 by Artsoft Entertainment
// Holger Schemel
// info@artsoft.org
-// http://www.artsoft.org/
+// http
s
://www.artsoft.org/
// ----------------------------------------------------------------------------
// events.h
// ============================================================================
// ----------------------------------------------------------------------------
// events.h
// ============================================================================
@@
-14,36
+14,42
@@
#include "main.h"
#include "main.h"
+
+#define USEREVENT_NONE 0
+#define USEREVENT_ANIM_DELAY_ACTION 1
+#define USEREVENT_ANIM_EVENT_ACTION 2
+#define USEREVENT_GADGET_PRESSED 3
+
+
+void SetPlayfieldMouseCursorEnabled(boolean);
+
+int FilterMouseMotionEvents(void *, Event *);
boolean NextValidEvent(Event *);
boolean NextValidEvent(Event *);
+void StopProcessingEvents(void);
void EventLoop(void);
void HandleOtherEvents(Event *);
void ClearAutoRepeatKeyEvents(void);
void ClearEventQueue(void);
void ClearPlayerAction(void);
void EventLoop(void);
void HandleOtherEvents(Event *);
void ClearAutoRepeatKeyEvents(void);
void ClearEventQueue(void);
void ClearPlayerAction(void);
-void SleepWhileUnmapped(void);
-void HandleExposeEvent(ExposeEvent *);
void HandleButtonEvent(ButtonEvent *);
void HandleMotionEvent(MotionEvent *);
void HandleButtonEvent(ButtonEvent *);
void HandleMotionEvent(MotionEvent *);
-#if defined(TARGET_SDL2)
void HandleWheelEvent(WheelEvent *);
void HandleWindowEvent(WindowEvent *);
void HandleFingerEvent(FingerEvent *);
void HandleTextEvent(TextEvent *);
void HandlePauseResumeEvent(PauseResumeEvent *);
void HandleWheelEvent(WheelEvent *);
void HandleWindowEvent(WindowEvent *);
void HandleFingerEvent(FingerEvent *);
void HandleTextEvent(TextEvent *);
void HandlePauseResumeEvent(PauseResumeEvent *);
-#endif
-void HandleKeysDebug(Key);
+boolean HandleKeysDebug(Key, int);
void HandleKeyEvent(KeyEvent *);
void HandleKeyEvent(KeyEvent *);
-void HandleFocusEvent(FocusChangeEvent *);
-void HandleClientMessageEvent(ClientMessageEvent *);
-void HandleWindowManagerEvent(Event *);
+void HandleDropEvent(Event *);
+void HandleUserEvent(UserEvent *);
void HandleToonAnimations(void);
void HandleButton(int, int, int, int);
void HandleKey(Key, int);
void HandleToonAnimations(void);
void HandleButton(int, int, int, int);
void HandleKey(Key, int);
-void HandleJoystick();
+void HandleJoystick(
void
);
void HandleSpecialGameControllerButtons(Event *);
void HandleSpecialGameControllerKeys(Key, int);
void HandleSpecialGameControllerButtons(Event *);
void HandleSpecialGameControllerKeys(Key, int);