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fixed getting level position after laser hits something in MM engine
[rocksndiamonds.git]
/
src
/
events.h
diff --git
a/src/events.h
b/src/events.h
index 823670bcc124d20c81f3136781cbad413fc0a0f4..3887f3fdb5d1b4346fb13cb913d90ac325d94fc3 100644
(file)
--- a/
src/events.h
+++ b/
src/events.h
@@
-4,7
+4,7
@@
// (c) 1995-2014 by Artsoft Entertainment
// Holger Schemel
// info@artsoft.org
// (c) 1995-2014 by Artsoft Entertainment
// Holger Schemel
// info@artsoft.org
-// http://www.artsoft.org/
+// http
s
://www.artsoft.org/
// ----------------------------------------------------------------------------
// events.h
// ============================================================================
// ----------------------------------------------------------------------------
// events.h
// ============================================================================
@@
-18,9
+18,14
@@
#define USEREVENT_NONE 0
#define USEREVENT_ANIM_DELAY_ACTION 1
#define USEREVENT_ANIM_EVENT_ACTION 2
#define USEREVENT_NONE 0
#define USEREVENT_ANIM_DELAY_ACTION 1
#define USEREVENT_ANIM_EVENT_ACTION 2
+#define USEREVENT_GADGET_PRESSED 3
+void SetPlayfieldMouseCursorEnabled(boolean);
+
+int FilterMouseMotionEvents(void *, Event *);
boolean NextValidEvent(Event *);
boolean NextValidEvent(Event *);
+void StopProcessingEvents(void);
void EventLoop(void);
void HandleOtherEvents(Event *);
void EventLoop(void);
void HandleOtherEvents(Event *);