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added support for (normal and adaptive) vertical sync (vsync)
[rocksndiamonds.git]
/
src
/
events.h
diff --git
a/src/events.h
b/src/events.h
index a809665c9690994b2701be30a3d0873b4a3ab6a8..3234877318cb54c6333c6d5981a5650ec8f52c0c 100644
(file)
--- a/
src/events.h
+++ b/
src/events.h
@@
-14,16
+14,11
@@
#include "main.h"
#include "main.h"
-#if defined(TARGET_SDL2)
-int FilterEvents(void *, Event *);
-#else
-int FilterEvents(const Event *);
-#endif
-
boolean NextValidEvent(Event *);
void EventLoop(void);
void HandleOtherEvents(Event *);
boolean NextValidEvent(Event *);
void EventLoop(void);
void HandleOtherEvents(Event *);
+void ClearAutoRepeatKeyEvents(void);
void ClearEventQueue(void);
void ClearPlayerAction(void);
void SleepWhileUnmapped(void);
void ClearEventQueue(void);
void ClearPlayerAction(void);
void SleepWhileUnmapped(void);
@@
-44,11
+39,14
@@
void HandleFocusEvent(FocusChangeEvent *);
void HandleClientMessageEvent(ClientMessageEvent *);
void HandleWindowManagerEvent(Event *);
void HandleClientMessageEvent(ClientMessageEvent *);
void HandleWindowManagerEvent(Event *);
-void HandleNoEvent(void);
void HandleToonAnimations(void);
void HandleButton(int, int, int, int);
void HandleKey(Key, int);
void HandleToonAnimations(void);
void HandleButton(int, int, int, int);
void HandleKey(Key, int);
-void HandleJoystick();
+void HandleJoystick(void);
+void HandleSpecialGameControllerButtons(Event *);
+void HandleSpecialGameControllerKeys(Key, int);
+
+boolean DoKeysymAction(int);
#endif
#endif