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added checkbox to level editor for using "game of life" bugs
[rocksndiamonds.git]
/
src
/
events.h
diff --git
a/src/events.h
b/src/events.h
index 71ff762730b1539ee27f976b3819d200fc749308..3234877318cb54c6333c6d5981a5650ec8f52c0c 100644
(file)
--- a/
src/events.h
+++ b/
src/events.h
@@
-18,6
+18,7
@@
boolean NextValidEvent(Event *);
void EventLoop(void);
void HandleOtherEvents(Event *);
void EventLoop(void);
void HandleOtherEvents(Event *);
+void ClearAutoRepeatKeyEvents(void);
void ClearEventQueue(void);
void ClearPlayerAction(void);
void SleepWhileUnmapped(void);
void ClearEventQueue(void);
void ClearPlayerAction(void);
void SleepWhileUnmapped(void);
@@
-38,13
+39,14
@@
void HandleFocusEvent(FocusChangeEvent *);
void HandleClientMessageEvent(ClientMessageEvent *);
void HandleWindowManagerEvent(Event *);
void HandleClientMessageEvent(ClientMessageEvent *);
void HandleWindowManagerEvent(Event *);
-void HandleNoEvent(void);
void HandleToonAnimations(void);
void HandleButton(int, int, int, int);
void HandleKey(Key, int);
void HandleToonAnimations(void);
void HandleButton(int, int, int, int);
void HandleKey(Key, int);
-void HandleJoystick();
+void HandleJoystick(
void
);
void HandleSpecialGameControllerButtons(Event *);
void HandleSpecialGameControllerKeys(Key, int);
void HandleSpecialGameControllerButtons(Event *);
void HandleSpecialGameControllerKeys(Key, int);
+boolean DoKeysymAction(int);
+
#endif
#endif