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fixed bug with non-element graphics while custom game tile size defined
[rocksndiamonds.git]
/
src
/
events.c
diff --git
a/src/events.c
b/src/events.c
index fd735bfe3a0e427cf34510e2179d2278a5e245a5..f89e5236071b7d30c8e66499a539808a868f5d53 100644
(file)
--- a/
src/events.c
+++ b/
src/events.c
@@
-231,8
+231,6
@@
void EventLoop(void)
}
else
{
}
else
{
- SyncDisplay();
-
if (!PendingEvent()) /* delay only if no pending events */
Delay(10);
}
if (!PendingEvent()) /* delay only if no pending events */
Delay(10);
}