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removed unnecessary braces in "return" statements
[rocksndiamonds.git]
/
src
/
events.c
diff --git
a/src/events.c
b/src/events.c
index e3632df02a71a2c3081f1fb634d0b128d6c7e1dc..f2f645933e6be727a2e8bb39a4637fffe4740e59 100644
(file)
--- a/
src/events.c
+++ b/
src/events.c
@@
-1749,7
+1749,7
@@
void HandleButton(int mx, int my, int button, int button_nr)
break;
case GAME_MODE_PSEUDO_TYPENAME:
break;
case GAME_MODE_PSEUDO_TYPENAME:
- HandleTypeName(
0,
KSYM_Return);
+ HandleTypeName(KSYM_Return);
break;
case GAME_MODE_LEVELS:
break;
case GAME_MODE_LEVELS:
@@
-1890,6
+1890,10
@@
static void HandleKeysSpecial(Key key)
{
global.show_frames_per_second = !global.show_frames_per_second;
}
{
global.show_frames_per_second = !global.show_frames_per_second;
}
+ else if (strSuffix(cheat_input, ":xsn"))
+ {
+ tile_cursor.xsn_debug = TRUE;
+ }
}
else if (game_status == GAME_MODE_PLAYING)
{
}
else if (game_status == GAME_MODE_PLAYING)
{
@@
-2293,7
+2297,7
@@
void HandleKey(Key key, int key_status)
switch (game_status)
{
case GAME_MODE_PSEUDO_TYPENAME:
switch (game_status)
{
case GAME_MODE_PSEUDO_TYPENAME:
- HandleTypeName(
0,
key);
+ HandleTypeName(key);
break;
case GAME_MODE_TITLE:
break;
case GAME_MODE_TITLE: