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added hiding complete setup sub-menus marked with '.hide'
[rocksndiamonds.git]
/
src
/
events.c
diff --git
a/src/events.c
b/src/events.c
index b3e4c81f599fe00ab070f7353b040a7fa573ff58..ee5e492c93c0d94f786af2d20e3a239a92ae2b82 100644
(file)
--- a/
src/events.c
+++ b/
src/events.c
@@
-405,7
+405,10
@@
void ClearPlayerAction(void)
// simulate key release events for still pressed keys
key_joystick_mapping = 0;
for (i = 0; i < MAX_PLAYERS; i++)
// simulate key release events for still pressed keys
key_joystick_mapping = 0;
for (i = 0; i < MAX_PLAYERS; i++)
+ {
stored_player[i].action = 0;
stored_player[i].action = 0;
+ stored_player[i].snap_action = 0;
+ }
ClearJoystickState();
ClearPlayerMouseAction();
ClearJoystickState();
ClearPlayerMouseAction();
@@
-1938,13
+1941,13
@@
boolean HandleKeysDebug(Key key, int key_status)
SetVideoFrameDelay(GameFrameDelay);
if (GameFrameDelay > ONE_SECOND_DELAY)
SetVideoFrameDelay(GameFrameDelay);
if (GameFrameDelay > ONE_SECOND_DELAY)
- Error(ERR_
DEBUG
, "frame delay == %d ms", GameFrameDelay);
+ Error(ERR_
INFO
, "frame delay == %d ms", GameFrameDelay);
else if (GameFrameDelay != 0)
else if (GameFrameDelay != 0)
- Error(ERR_
DEBUG
, "frame delay == %d ms (max. %d fps / %d %%)",
+ Error(ERR_
INFO
, "frame delay == %d ms (max. %d fps / %d %%)",
GameFrameDelay, ONE_SECOND_DELAY / GameFrameDelay,
GAME_FRAME_DELAY * 100 / GameFrameDelay);
else
GameFrameDelay, ONE_SECOND_DELAY / GameFrameDelay,
GAME_FRAME_DELAY * 100 / GameFrameDelay);
else
- Error(ERR_
DEBUG
, "frame delay == 0 ms (maximum speed)");
+ Error(ERR_
INFO
, "frame delay == 0 ms (maximum speed)");
return TRUE;
}
return TRUE;
}
@@
-1957,14
+1960,14
@@
boolean HandleKeysDebug(Key key, int key_status)
{
options.debug = !options.debug;
{
options.debug = !options.debug;
- Error(ERR_
DEBUG
, "debug mode %s",
+ Error(ERR_
INFO
, "debug mode %s",
(options.debug ? "enabled" : "disabled"));
return TRUE;
}
else if (key == KSYM_v)
{
(options.debug ? "enabled" : "disabled"));
return TRUE;
}
else if (key == KSYM_v)
{
- Error(ERR_
DEBUG
, "currently using game engine version %d",
+ Error(ERR_
INFO
, "currently using game engine version %d",
game.engine_version);
return TRUE;
game.engine_version);
return TRUE;