+ int last_move_dir = (ABS(dx) > ABS(dy) ? MV_VERTICAL : MV_HORIZONTAL);
+
+ if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ level.native_em_level->ply[0]->last_move_dir = last_move_dir;
+ else
+ local_player->last_move_dir = last_move_dir;
+
+ // (required to prevent accidentally forcing direction for next movement)
+ last_player_x = local_player->jx;
+ last_player_y = local_player->jy;
+ }
+
+ if (button == MB_PRESSED && !motion_status && dx == 0 && dy == 0)
+ {
+ started_on_player = TRUE;
+ player_drop_count = getPlayerInventorySize(0);
+ player_is_dropping = (player_drop_count > 0);
+
+ if (player_is_dropping)
+ {
+ Error(ERR_DEBUG, "---------- DROP STARTED ----------");
+
+ HandleKey(setup.input[0].key.drop, KEY_PRESSED);
+ }
+ else
+ {
+ Error(ERR_DEBUG, "---------- SNAP STARTED ----------");
+
+ HandleKey(setup.input[0].key.snap, KEY_PRESSED);
+ }
+ }
+ else if (dx != 0 || dy != 0)
+ {
+ if (player_is_dropping &&
+ player_drop_count == getPlayerInventorySize(0))
+ {
+ Error(ERR_DEBUG, "---------- DROP -> SNAP ----------");
+
+ HandleKey(setup.input[0].key.drop, KEY_RELEASED);
+ HandleKey(setup.input[0].key.snap, KEY_PRESSED);
+
+ player_is_dropping = FALSE;
+ }
+ }
+
+ if (new_motion_key_x != motion_key_x)
+ {
+ Error(ERR_DEBUG, "---------- %s %s ----------",
+ started_on_player && !player_is_dropping ? "SNAPPING" : "MOVING",
+ dx < 0 ? "LEFT" : dx > 0 ? "RIGHT" : "PAUSED");
+
+ if (motion_key_x != KSYM_UNDEFINED)
+ HandleKey(motion_key_x, KEY_RELEASED);
+ if (new_motion_key_x != KSYM_UNDEFINED)
+ HandleKey(new_motion_key_x, KEY_PRESSED);
+ }
+
+ if (new_motion_key_y != motion_key_y)
+ {
+ Error(ERR_DEBUG, "---------- %s %s ----------",
+ started_on_player && !player_is_dropping ? "SNAPPING" : "MOVING",
+ dy < 0 ? "UP" : dy > 0 ? "DOWN" : "PAUSED");
+
+ if (motion_key_y != KSYM_UNDEFINED)
+ HandleKey(motion_key_y, KEY_RELEASED);
+ if (new_motion_key_y != KSYM_UNDEFINED)
+ HandleKey(new_motion_key_y, KEY_PRESSED);
+ }
+
+ motion_key_x = new_motion_key_x;
+ motion_key_y = new_motion_key_y;