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fixed bug with broken undo/redo buttons when using 'tape.show_game_buttons'
[rocksndiamonds.git]
/
src
/
events.c
diff --git
a/src/events.c
b/src/events.c
index abf74ba51b1385dbf1eefe283f34da81880042b7..e2d5ab9bdb47ef3fb81caed64112dd411b9e6a63 100644
(file)
--- a/
src/events.c
+++ b/
src/events.c
@@
-1433,7
+1433,7
@@
void HandleKeysDebug(Key key)
(mod_key_pressed == setup.debug.frame_delay_use_mod_key))
{
GameFrameDelay = (GameFrameDelay != setup.debug.frame_delay[i] ?
(mod_key_pressed == setup.debug.frame_delay_use_mod_key))
{
GameFrameDelay = (GameFrameDelay != setup.debug.frame_delay[i] ?
- setup.debug.frame_delay[i] :
GAME_FRAME_DELAY
);
+ setup.debug.frame_delay[i] :
setup.game_frame_delay
);
if (!setup.debug.frame_delay_game_only)
MenuFrameDelay = GameFrameDelay;
if (!setup.debug.frame_delay_game_only)
MenuFrameDelay = GameFrameDelay;