+/* to prevent delay problems, skip mouse motion events if the very next
+ event is also a mouse motion event (and therefore effectively only
+ handling the last of a row of mouse motion events in the event queue) */
+
+boolean SkipPressedMouseMotionEvent(const Event *event)
+{
+ /* nothing to do if the current event is not a mouse motion event */
+ if (event->type != EVENT_MOTIONNOTIFY)
+ return FALSE;
+
+ /* only skip motion events with pressed button outside level editor */
+ if (button_status == MB_RELEASED ||
+ game_status == GAME_MODE_EDITOR || game_status == GAME_MODE_PLAYING)
+ return FALSE;
+
+ if (PendingEvent())
+ {
+ Event next_event;
+
+ PeekEvent(&next_event);
+
+ /* if next event is also a mouse motion event, skip the current one */
+ if (next_event.type == EVENT_MOTIONNOTIFY)
+ return TRUE;
+ }
+
+ return FALSE;
+}
+