printf(" Store[%d][%d] == %d\n", x,y, Store[x][y]);
printf(" Store2[%d][%d] == %d\n", x,y, Store2[x][y]);
printf(" StorePlayer[%d][%d] == %d\n", x,y, StorePlayer[x][y]);
printf(" MovPos[%d][%d] == %d\n", x,y, MovPos[x][y]);
printf(" MovDir[%d][%d] == %d\n", x,y, MovDir[x][y]);
printf(" MovDelay[%d][%d] == %d\n", x,y, MovDelay[x][y]);
printf(" Store[%d][%d] == %d\n", x,y, Store[x][y]);
printf(" Store2[%d][%d] == %d\n", x,y, Store2[x][y]);
printf(" StorePlayer[%d][%d] == %d\n", x,y, StorePlayer[x][y]);
printf(" MovPos[%d][%d] == %d\n", x,y, MovPos[x][y]);
printf(" MovDir[%d][%d] == %d\n", x,y, MovDir[x][y]);
printf(" MovDelay[%d][%d] == %d\n", x,y, MovDelay[x][y]);