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fixed small bug in preprocessor macro
[rocksndiamonds.git]
/
src
/
events.c
diff --git
a/src/events.c
b/src/events.c
index 4fcbd19981885ce1074cb310c08aae18cb6c2490..9aad2bca87dfa837891244e5099d004c97a7d629 100644
(file)
--- a/
src/events.c
+++ b/
src/events.c
@@
-649,21
+649,16
@@
void HandleWindowEvent(WindowEvent *event)
int x, y;
if (game_status == GAME_MODE_SETUP)
int x, y;
if (game_status == GAME_MODE_SETUP)
- {
- // save active virtual buttons (in case of just configuring them)
- for (x = 0; x < MAX_GRID_XSIZE; x++)
- for (y = 0; y < MAX_GRID_YSIZE; y++)
- overlay.grid_button_all[nr][x][y] = overlay.grid_button[x][y];
- }
+ RedrawSetupScreenAfterScreenRotation(nr);
nr = GRID_ACTIVE_NR();
nr = GRID_ACTIVE_NR();
- overlay.grid_xsize =
overlay.grid_xsize_all
[nr];
- overlay.grid_ysize =
overlay.grid_ysize_all
[nr];
+ overlay.grid_xsize =
setup.touch.grid_xsize
[nr];
+ overlay.grid_ysize =
setup.touch.grid_ysize
[nr];
for (x = 0; x < MAX_GRID_XSIZE; x++)
for (y = 0; y < MAX_GRID_YSIZE; y++)
for (x = 0; x < MAX_GRID_XSIZE; x++)
for (y = 0; y < MAX_GRID_YSIZE; y++)
- overlay.grid_button[x][y] =
overlay.grid_button_all
[nr][x][y];
+ overlay.grid_button[x][y] =
setup.touch.grid_button
[nr][x][y];
}
}
}
}
}
}