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Merge branch 'master' into releases
[rocksndiamonds.git]
/
src
/
events.c
diff --git
a/src/events.c
b/src/events.c
index dbaa43735a78fb606b3cf7f4c87fc531b0cd42a0..7ea4356bc8920f6afaa51f0c7bdc397ad4a64b93 100644
(file)
--- a/
src/events.c
+++ b/
src/events.c
@@
-127,7
+127,7
@@
void EventLoop(void)
while (NextValidEvent(&event))
{
while (NextValidEvent(&event))
{
- switch(event.type)
+ switch
(event.type)
{
case EVENT_BUTTONPRESS:
case EVENT_BUTTONRELEASE:
{
case EVENT_BUTTONPRESS:
case EVENT_BUTTONRELEASE:
@@
-194,7
+194,7
@@
void EventLoop(void)
void HandleOtherEvents(Event *event)
{
void HandleOtherEvents(Event *event)
{
- switch(event->type)
+ switch
(event->type)
{
case EVENT_EXPOSE:
HandleExposeEvent((ExposeEvent *) event);
{
case EVENT_EXPOSE:
HandleExposeEvent((ExposeEvent *) event);
@@
-238,7
+238,7
@@
void ClearEventQueue()
NextEvent(&event);
NextEvent(&event);
- switch(event.type)
+ switch
(event.type)
{
case EVENT_BUTTONRELEASE:
button_status = MB_RELEASED;
{
case EVENT_BUTTONRELEASE:
button_status = MB_RELEASED;
@@
-281,7
+281,7
@@
void SleepWhileUnmapped()
NextEvent(&event);
NextEvent(&event);
- switch(event.type)
+ switch
(event.type)
{
case EVENT_BUTTONRELEASE:
button_status = MB_RELEASED;
{
case EVENT_BUTTONRELEASE:
button_status = MB_RELEASED;
@@
-781,7
+781,7
@@
void HandleKey(Key key, int key_status)
key = KSYM_UNDEFINED;
}
key = KSYM_UNDEFINED;
}
- switch(game_status)
+ switch
(game_status)
{
case GAME_MODE_PSEUDO_TYPENAME:
HandleTypeName(0, key);
{
case GAME_MODE_PSEUDO_TYPENAME:
HandleTypeName(0, key);
@@
-793,7
+793,7
@@
void HandleKey(Key key, int key_status)
case GAME_MODE_SETUP:
case GAME_MODE_INFO:
case GAME_MODE_SCORES:
case GAME_MODE_SETUP:
case GAME_MODE_INFO:
case GAME_MODE_SCORES:
- switch(key)
+ switch
(key)
{
case KSYM_space:
case KSYM_Return:
{
case KSYM_space:
case KSYM_Return:
@@
-864,7
+864,7
@@
void HandleKey(Key key, int key_status)
case GAME_MODE_PLAYING:
{
case GAME_MODE_PLAYING:
{
- switch(key)
+ switch
(key)
{
case KSYM_Escape:
RequestQuitGame(setup.ask_on_escape);
{
case KSYM_Escape:
RequestQuitGame(setup.ask_on_escape);
@@
-1029,7
+1029,7
@@
void HandleJoystick()
int dx = (left ? -1 : right ? 1 : 0);
int dy = (up ? -1 : down ? 1 : 0);
int dx = (left ? -1 : right ? 1 : 0);
int dy = (up ? -1 : down ? 1 : 0);
- switch(game_status)
+ switch
(game_status)
{
case GAME_MODE_TITLE:
case GAME_MODE_MAIN:
{
case GAME_MODE_TITLE:
case GAME_MODE_MAIN: