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changed using 'external' app data directory on Android version, if possible
[rocksndiamonds.git]
/
src
/
events.c
diff --git
a/src/events.c
b/src/events.c
index 93b135503b073c32e9a34ee79ccf5fbbcf13562a..6dbb1e7154fd6823a9e5d7ebcfaebbfb9c0830d4 100644
(file)
--- a/
src/events.c
+++ b/
src/events.c
@@
-1703,6
+1703,15
@@
void HandleKey(Key key, int key_status)
return;
}
return;
}
+ if (HandleGlobalAnimClicks(-1, -1, (key == KSYM_space ||
+ key == KSYM_Return ||
+ key == KSYM_Escape)))
+ {
+ /* do not handle this key event anymore */
+ if (key != KSYM_Escape) /* always allow ESC key to be handled */
+ return;
+ }
+
if (game_status == GAME_MODE_PLAYING && AllPlayersGone &&
(key == KSYM_Return || key == setup.shortcut.toggle_pause))
{
if (game_status == GAME_MODE_PLAYING && AllPlayersGone &&
(key == KSYM_Return || key == setup.shortcut.toggle_pause))
{
@@
-1957,6
+1966,12
@@
void HandleJoystick()
int dx = (left ? -1 : right ? 1 : 0);
int dy = (up ? -1 : down ? 1 : 0);
int dx = (left ? -1 : right ? 1 : 0);
int dy = (up ? -1 : down ? 1 : 0);
+ if (HandleGlobalAnimClicks(-1, -1, newbutton))
+ {
+ /* do not handle this button event anymore */
+ return;
+ }
+
switch (game_status)
{
case GAME_MODE_TITLE:
switch (game_status)
{
case GAME_MODE_TITLE: