+ static struct SetupKeyboardInfo custom_key;
+ static struct
+ {
+ KeySym *keysym_custom;
+ KeySym keysym_default;
+ byte action;
+ } key_info[] =
+ {
+ { &custom_key.left, DEFAULT_KEY_LEFT, JOY_LEFT },
+ { &custom_key.right, DEFAULT_KEY_RIGHT, JOY_RIGHT },
+ { &custom_key.up, DEFAULT_KEY_UP, JOY_UP },
+ { &custom_key.down, DEFAULT_KEY_DOWN, JOY_DOWN },
+ { &custom_key.snap, DEFAULT_KEY_SNAP, JOY_BUTTON_1 },
+ { &custom_key.bomb, DEFAULT_KEY_BOMB, JOY_BUTTON_2 }
+ };
+
+ if (game_status == PLAYING)
+ {
+ int pnr;
+
+ for (pnr=0; pnr<MAX_PLAYERS; pnr++)
+ {
+ int i;
+ byte key_action = 0;
+
+ if (setup.input[pnr].use_joystick)
+ continue;
+
+ custom_key = setup.input[pnr].key;
+
+ for (i=0; i<6; i++)
+ if (key == *key_info[i].keysym_custom)
+ key_action |= key_info[i].action;
+
+ if (key_status == KEY_PRESSED)
+ {
+ if (network_playing)
+ local_player->action |= key_action;
+ else
+ stored_player[pnr].action |= key_action;
+ }
+ else
+ {
+ if (network_playing)
+ local_player->action &= ~key_action;
+ else
+ stored_player[pnr].action &= ~key_action;
+ }
+ }
+ }
+ else
+ {
+ int i;
+
+ for (i=0; i<6; i++)
+ if (key == key_info[i].keysym_default)
+ joy |= key_info[i].action;
+ }
+
+
+#if 0
+