+void HandleKeysDebug(Key key)
+{
+#ifdef DEBUG
+ int i;
+
+ if (game_status == GAME_MODE_PLAYING || !setup.debug.frame_delay_game_only)
+ {
+ boolean mod_key_pressed = (GetKeyModState() != KMOD_None);
+
+ for (i = 0; i < NUM_DEBUG_FRAME_DELAY_KEYS; i++)
+ {
+ if (key == setup.debug.frame_delay_key[i] &&
+ (mod_key_pressed == setup.debug.frame_delay_use_mod_key))
+ {
+ GameFrameDelay = (GameFrameDelay != setup.debug.frame_delay[i] ?
+ setup.debug.frame_delay[i] : GAME_FRAME_DELAY);
+
+ if (!setup.debug.frame_delay_game_only)
+ MenuFrameDelay = GameFrameDelay;
+
+ SetVideoFrameDelay(GameFrameDelay);
+
+ if (GameFrameDelay > ONE_SECOND_DELAY)
+ Error(ERR_DEBUG, "frame delay == %d ms", GameFrameDelay);
+ else if (GameFrameDelay != 0)
+ Error(ERR_DEBUG, "frame delay == %d ms (max. %d fps / %d %%)",
+ GameFrameDelay, ONE_SECOND_DELAY / GameFrameDelay,
+ GAME_FRAME_DELAY * 100 / GameFrameDelay);
+ else
+ Error(ERR_DEBUG, "frame delay == 0 ms (maximum speed)");
+
+ break;
+ }
+ }
+ }
+
+ if (game_status == GAME_MODE_PLAYING)
+ {
+ if (key == KSYM_d)
+ {
+ options.debug = !options.debug;
+
+ Error(ERR_DEBUG, "debug mode %s",
+ (options.debug ? "enabled" : "disabled"));
+ }
+ else if (key == KSYM_v)
+ {
+ Error(ERR_DEBUG, "currently using game engine version %d",
+ game.engine_version);
+ }
+ }
+#endif
+}
+