- else if (game_status == SETUPINPUT)
- HandleSetupInputScreen(0,0, 0,0, MB_MENU_CHOICE);
+ else if (game_status == GAME_MODE_INFO)
+ HandleInfoScreen(0,0, 0,0, MB_MENU_CHOICE);
+ break;
+
+ case KSYM_Escape:
+ if (game_status == GAME_MODE_LEVELS)
+ HandleChooseLevel(0,0, 0,0, MB_MENU_LEAVE);
+ else if (game_status == GAME_MODE_SETUP)
+ HandleSetupScreen(0,0, 0,0, MB_MENU_LEAVE);
+ else if (game_status == GAME_MODE_INFO)
+ HandleInfoScreen(0,0, 0,0, MB_MENU_LEAVE);
+ break;
+
+ case KSYM_Page_Up:
+ if (game_status == GAME_MODE_LEVELS)
+ HandleChooseLevel(0,0, 0, -1 * SCROLL_PAGE, MB_MENU_MARK);
+ else if (game_status == GAME_MODE_SETUP)
+ HandleSetupScreen(0,0, 0, -1 * SCROLL_PAGE, MB_MENU_MARK);
+ else if (game_status == GAME_MODE_INFO)
+ HandleInfoScreen(0,0, 0, -1 * SCROLL_PAGE, MB_MENU_MARK);