-#if 0
- case GAME_MODE_SCORES:
- switch(key)
- {
- case KSYM_space:
- case KSYM_Return:
- HandleHallOfFame(0, 0, 0, 0, MB_MENU_CHOICE);
- break;
-
- case KSYM_Escape:
-#if 1
- HandleHallOfFame(0, 0, 0, 0, MB_MENU_LEAVE);
-#else
- game_status = GAME_MODE_MAIN;
- DrawMainMenu();
-#endif
- break;
-
- case KSYM_Page_Up:
- HandleHallOfFame(0, 0, 0, -1 * SCROLL_PAGE, MB_MENU_MARK);
- break;
-
- case KSYM_Page_Down:
- HandleHallOfFame(0, 0, 0, +1 * SCROLL_PAGE, MB_MENU_MARK);
- break;
-
- default:
- break;
- }
- break;
-#endif
-