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added option for magic wall timer of zero for native BD engine
[rocksndiamonds.git]
/
src
/
events.c
diff --git
a/src/events.c
b/src/events.c
index 21d9b5a3c23e529c6e6a525921ca24a587c936b3..2e3c7ca9bbd232639c4d62e34153f2cd1ed2b0ea 100644
(file)
--- a/
src/events.c
+++ b/
src/events.c
@@
-40,6
+40,7
@@
static DelayCounter special_cursor_delay = { 1000 };
static boolean special_cursor_enabled = FALSE;
static boolean stop_processing_events = FALSE;
static boolean special_cursor_enabled = FALSE;
static boolean stop_processing_events = FALSE;
+static boolean is_global_anim_event = FALSE;
// forward declarations for internal use
// forward declarations for internal use
@@
-1551,6
+1552,15
@@
static int HandleDropFileEvent(char *filename)
// add extracted level or artwork set to tree info structure
AddTreeSetToTreeInfo(tree_node, directory, top_dir, tree_type);
// add extracted level or artwork set to tree info structure
AddTreeSetToTreeInfo(tree_node, directory, top_dir, tree_type);
+ // force restart after adding level collection
+ if (getTreeInfoFromIdentifier(TREE_FIRST_NODE(tree_type), top_dir) == NULL)
+ {
+ Request("Program must be restarted after adding a new level collection!",
+ REQ_CONFIRM);
+
+ CloseAllAndExit(0);
+ }
+
// update menu screen (and possibly change current level set)
DrawScreenAfterAddingSet(top_dir, tree_type);
// update menu screen (and possibly change current level set)
DrawScreenAfterAddingSet(top_dir, tree_type);
@@
-1697,6
+1707,7
@@
void HandleButton(int mx, int my, int button, int button_nr)
static int old_mx = 0, old_my = 0;
boolean button_hold = FALSE;
boolean handle_gadgets = TRUE;
static int old_mx = 0, old_my = 0;
boolean button_hold = FALSE;
boolean handle_gadgets = TRUE;
+ int game_status_last = game_status;
if (button_nr < 0)
{
if (button_nr < 0)
{
@@
-1741,8
+1752,12
@@
void HandleButton(int mx, int my, int button, int button_nr)
if (handle_gadgets && HandleGadgets(mx, my, button))
{
if (handle_gadgets && HandleGadgets(mx, my, button))
{
- // do not handle this button event anymore
+ // do not handle this button event anymore
with position on screen
mx = my = -32; // force mouse event to be outside screen tiles
mx = my = -32; // force mouse event to be outside screen tiles
+
+ // do not handle this button event anymore if game status has changed
+ if (game_status != game_status_last)
+ return;
}
if (button_hold && game_status == GAME_MODE_PLAYING && tape.pausing)
}
if (button_hold && game_status == GAME_MODE_PLAYING && tape.pausing)
@@
-2199,6
+2214,10
@@
void HandleKey(Key key, int key_status)
// reset flag to ignore repeated "key pressed" events after key release
ignore_repeated_key = FALSE;
// reset flag to ignore repeated "key pressed" events after key release
ignore_repeated_key = FALSE;
+ // send key release event to global animation event handling
+ if (!is_global_anim_event)
+ HandleGlobalAnimClicks(-1, -1, KEY_RELEASED, FALSE);
+
return;
}
return;
}
@@
-2254,9
+2273,9
@@
void HandleKey(Key key, int key_status)
}
// some key events are handled like clicks for global animations
}
// some key events are handled like clicks for global animations
- boolean click = (key == KSYM_space ||
- key == KSYM_Return ||
-
key == KSYM_Escape
);
+ boolean click = (
!is_global_anim_event && (
key == KSYM_space ||
+
key == KSYM_Return ||
+
key == KSYM_Escape)
);
if (click && HandleGlobalAnimClicks(-1, -1, MB_LEFTBUTTON, TRUE))
{
if (click && HandleGlobalAnimClicks(-1, -1, MB_LEFTBUTTON, TRUE))
{
@@
-2548,14
+2567,14
@@
static void HandleTileCursor(int dx, int dy, int button)
{
int old_xpos = tile_cursor.xpos;
int old_ypos = tile_cursor.ypos;
{
int old_xpos = tile_cursor.xpos;
int old_ypos = tile_cursor.ypos;
- int new_xpos =
old_xpos
;
- int new_ypos =
old_ypos
;
+ int new_xpos =
tile_cursor.xpos + dx
;
+ int new_ypos =
tile_cursor.ypos + dy
;
- if (
IN_LEV_FIELD(old_xpos + dx
, old_ypos))
- new_xpos = old_xpos
+ dx
;
+ if (
!IN_LEV_FIELD(new_xpos, old_ypos) || !IN_SCR_FIELD(new_xpos
, old_ypos))
+ new_xpos = old_xpos;
- if (
IN_LEV_FIELD(old_xpos, old_ypos + dy
))
- new_ypos = old_ypos
+ dy
;
+ if (
!IN_LEV_FIELD(old_xpos, new_ypos) || !IN_SCR_FIELD(old_xpos, new_ypos
))
+ new_ypos = old_ypos;
SetTileCursorTargetXY(new_xpos, new_ypos);
}
SetTileCursorTargetXY(new_xpos, new_ypos);
}
@@
-2609,12
+2628,15
@@
void HandleJoystick(void)
int up = joy & JOY_UP;
int down = joy & JOY_DOWN;
int button = joy & JOY_BUTTON;
int up = joy & JOY_UP;
int down = joy & JOY_DOWN;
int button = joy & JOY_BUTTON;
- int newbutton = (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED);
+ int anybutton = AnyJoystickButton();
+ int newbutton = (anybutton == JOY_BUTTON_NEW_PRESSED);
int dx = (left ? -1 : right ? 1 : 0);
int dy = (up ? -1 : down ? 1 : 0);
boolean use_delay_value_first = (joytest != joytest_last);
int dx = (left ? -1 : right ? 1 : 0);
int dy = (up ? -1 : down ? 1 : 0);
boolean use_delay_value_first = (joytest != joytest_last);
+ boolean new_button_event = (anybutton == JOY_BUTTON_NEW_PRESSED ||
+ anybutton == JOY_BUTTON_NEW_RELEASED);
- if (HandleGlobalAnimClicks(-1, -1, newbutton, FALSE))
+ if (
new_button_event &&
HandleGlobalAnimClicks(-1, -1, newbutton, FALSE))
{
// do not handle this button event anymore
return;
{
// do not handle this button event anymore
return;
@@
-2813,9
+2835,13
@@
boolean DoKeysymAction(int keysym)
{
Key key = (Key)(-keysym);
{
Key key = (Key)(-keysym);
+ is_global_anim_event = TRUE;
+
HandleKey(key, KEY_PRESSED);
HandleKey(key, KEY_RELEASED);
HandleKey(key, KEY_PRESSED);
HandleKey(key, KEY_RELEASED);
+ is_global_anim_event = FALSE;
+
return TRUE;
}
return TRUE;
}