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added optional button to restart game (door, panel and touch variants)
[rocksndiamonds.git]
/
src
/
events.c
diff --git
a/src/events.c
b/src/events.c
index 7a6ff377fd91440277c9db4986ad1e591c3dd430..2e3c7ca9bbd232639c4d62e34153f2cd1ed2b0ea 100644
(file)
--- a/
src/events.c
+++ b/
src/events.c
@@
-36,11
+36,11
@@
static boolean cursor_inside_playfield = FALSE;
static int cursor_mode_last = CURSOR_DEFAULT;
static boolean cursor_inside_playfield = FALSE;
static int cursor_mode_last = CURSOR_DEFAULT;
-static unsigned int special_cursor_delay = 0;
-static unsigned int special_cursor_delay_value = 1000;
+static DelayCounter special_cursor_delay = { 1000 };
static boolean special_cursor_enabled = FALSE;
static boolean stop_processing_events = FALSE;
static boolean special_cursor_enabled = FALSE;
static boolean stop_processing_events = FALSE;
+static boolean is_global_anim_event = FALSE;
// forward declarations for internal use
// forward declarations for internal use
@@
-211,8
+211,7
@@
void StopProcessingEvents(void)
static void HandleEvents(void)
{
Event event;
static void HandleEvents(void)
{
Event event;
- unsigned int event_frame_delay = 0;
- unsigned int event_frame_delay_value = GAME_FRAME_DELAY;
+ DelayCounter event_frame_delay = { GAME_FRAME_DELAY };
ResetDelayCounter(&event_frame_delay);
ResetDelayCounter(&event_frame_delay);
@@
-277,7
+276,7
@@
static void HandleEvents(void)
ResetDelayCounter(&event_frame_delay);
// do not handle events for longer than standard frame delay period
ResetDelayCounter(&event_frame_delay);
// do not handle events for longer than standard frame delay period
- if (DelayReached(&event_frame_delay
, event_frame_delay_value
))
+ if (DelayReached(&event_frame_delay))
break;
// do not handle any further events if triggered by a special flag
break;
// do not handle any further events if triggered by a special flag
@@
-330,7
+329,7
@@
static void HandleMouseCursor(void)
// when showing title screens, hide mouse pointer (if not moved)
if (gfx.cursor_mode != CURSOR_NONE &&
// when showing title screens, hide mouse pointer (if not moved)
if (gfx.cursor_mode != CURSOR_NONE &&
- DelayReached(&special_cursor_delay
, special_cursor_delay_value
))
+ DelayReached(&special_cursor_delay))
{
SetMouseCursor(CURSOR_NONE);
}
{
SetMouseCursor(CURSOR_NONE);
}
@@
-347,7
+346,7
@@
static void HandleMouseCursor(void)
if (gfx.cursor_mode != CURSOR_PLAYFIELD &&
cursor_inside_playfield &&
special_cursor_enabled &&
if (gfx.cursor_mode != CURSOR_PLAYFIELD &&
cursor_inside_playfield &&
special_cursor_enabled &&
- DelayReached(&special_cursor_delay
, special_cursor_delay_value
))
+ DelayReached(&special_cursor_delay))
{
SetMouseCursor(CURSOR_PLAYFIELD);
}
{
SetMouseCursor(CURSOR_PLAYFIELD);
}
@@
-585,7
+584,7
@@
void HandleWheelEvent(WheelEvent *event)
event->y < 0 ? MB_WHEEL_DOWN :
event->y > 0 ? MB_WHEEL_UP : 0);
event->y < 0 ? MB_WHEEL_DOWN :
event->y > 0 ? MB_WHEEL_UP : 0);
-#if defined(PLATFORM_WIN
32) || defined(PLATFORM_MACOSX
)
+#if defined(PLATFORM_WIN
DOWS) || defined(PLATFORM_MAC
)
// accelerated mouse wheel available on Mac and Windows
wheel_steps = (event->x ? ABS(event->x) : ABS(event->y));
#else
// accelerated mouse wheel available on Mac and Windows
wheel_steps = (event->x ? ABS(event->x) : ABS(event->y));
#else
@@
-622,6
+621,8
@@
void HandleWindowEvent(WindowEvent *event)
subtype == SDL_WINDOWEVENT_FOCUS_GAINED ? "SDL_WINDOWEVENT_FOCUS_GAINED" :
subtype == SDL_WINDOWEVENT_FOCUS_LOST ? "SDL_WINDOWEVENT_FOCUS_LOST" :
subtype == SDL_WINDOWEVENT_CLOSE ? "SDL_WINDOWEVENT_CLOSE" :
subtype == SDL_WINDOWEVENT_FOCUS_GAINED ? "SDL_WINDOWEVENT_FOCUS_GAINED" :
subtype == SDL_WINDOWEVENT_FOCUS_LOST ? "SDL_WINDOWEVENT_FOCUS_LOST" :
subtype == SDL_WINDOWEVENT_CLOSE ? "SDL_WINDOWEVENT_CLOSE" :
+ subtype == SDL_WINDOWEVENT_TAKE_FOCUS ? "SDL_WINDOWEVENT_TAKE_FOCUS" :
+ subtype == SDL_WINDOWEVENT_HIT_TEST ? "SDL_WINDOWEVENT_HIT_TEST" :
"(UNKNOWN)");
Debug("event:window", "name: '%s', data1: %ld, data2: %ld",
"(UNKNOWN)");
Debug("event:window", "name: '%s', data1: %ld, data2: %ld",
@@
-1458,16
+1459,13
@@
void HandlePauseResumeEvent(PauseResumeEvent *event)
void HandleKeyEvent(KeyEvent *event)
{
int key_status = (event->type == EVENT_KEYPRESS ? KEY_PRESSED : KEY_RELEASED);
void HandleKeyEvent(KeyEvent *event)
{
int key_status = (event->type == EVENT_KEYPRESS ? KEY_PRESSED : KEY_RELEASED);
- boolean with_modifiers = (game_status == GAME_MODE_PLAYING ? FALSE : TRUE);
- Key key = GetEventKey(event, with_modifiers);
- Key keymod = (with_modifiers ? GetEventKey(event, FALSE) : key);
+ Key key = GetEventKey(event);
#if DEBUG_EVENTS_KEY
#if DEBUG_EVENTS_KEY
- Debug("event:key", "key was %s, keysym.scancode == %d, keysym.sym == %d,
keymod = %d,
GetKeyModState() = 0x%04x, resulting key == %d (%s)",
+ Debug("event:key", "key was %s, keysym.scancode == %d, keysym.sym == %d, GetKeyModState() = 0x%04x, resulting key == %d (%s)",
event->type == EVENT_KEYPRESS ? "pressed" : "released",
event->keysym.scancode,
event->keysym.sym,
event->type == EVENT_KEYPRESS ? "pressed" : "released",
event->keysym.scancode,
event->keysym.sym,
- keymod,
GetKeyModState(),
key,
getKeyNameFromKey(key));
GetKeyModState(),
key,
getKeyNameFromKey(key));
@@
-1495,7
+1493,7
@@
void HandleKeyEvent(KeyEvent *event)
}
#endif
}
#endif
- HandleKeyModState(key
mod
, key_status);
+ HandleKeyModState(key, key_status);
// process all keys if not in text input mode or if non-printable keys
if (!checkTextInputKey(key))
// process all keys if not in text input mode or if non-printable keys
if (!checkTextInputKey(key))
@@
-1554,6
+1552,15
@@
static int HandleDropFileEvent(char *filename)
// add extracted level or artwork set to tree info structure
AddTreeSetToTreeInfo(tree_node, directory, top_dir, tree_type);
// add extracted level or artwork set to tree info structure
AddTreeSetToTreeInfo(tree_node, directory, top_dir, tree_type);
+ // force restart after adding level collection
+ if (getTreeInfoFromIdentifier(TREE_FIRST_NODE(tree_type), top_dir) == NULL)
+ {
+ Request("Program must be restarted after adding a new level collection!",
+ REQ_CONFIRM);
+
+ CloseAllAndExit(0);
+ }
+
// update menu screen (and possibly change current level set)
DrawScreenAfterAddingSet(top_dir, tree_type);
// update menu screen (and possibly change current level set)
DrawScreenAfterAddingSet(top_dir, tree_type);
@@
-1700,6
+1707,7
@@
void HandleButton(int mx, int my, int button, int button_nr)
static int old_mx = 0, old_my = 0;
boolean button_hold = FALSE;
boolean handle_gadgets = TRUE;
static int old_mx = 0, old_my = 0;
boolean button_hold = FALSE;
boolean handle_gadgets = TRUE;
+ int game_status_last = game_status;
if (button_nr < 0)
{
if (button_nr < 0)
{
@@
-1744,8
+1752,12
@@
void HandleButton(int mx, int my, int button, int button_nr)
if (handle_gadgets && HandleGadgets(mx, my, button))
{
if (handle_gadgets && HandleGadgets(mx, my, button))
{
- // do not handle this button event anymore
+ // do not handle this button event anymore
with position on screen
mx = my = -32; // force mouse event to be outside screen tiles
mx = my = -32; // force mouse event to be outside screen tiles
+
+ // do not handle this button event anymore if game status has changed
+ if (game_status != game_status_last)
+ return;
}
if (button_hold && game_status == GAME_MODE_PLAYING && tape.pausing)
}
if (button_hold && game_status == GAME_MODE_PLAYING && tape.pausing)
@@
-2202,6
+2214,10
@@
void HandleKey(Key key, int key_status)
// reset flag to ignore repeated "key pressed" events after key release
ignore_repeated_key = FALSE;
// reset flag to ignore repeated "key pressed" events after key release
ignore_repeated_key = FALSE;
+ // send key release event to global animation event handling
+ if (!is_global_anim_event)
+ HandleGlobalAnimClicks(-1, -1, KEY_RELEASED, FALSE);
+
return;
}
return;
}
@@
-2257,9
+2273,9
@@
void HandleKey(Key key, int key_status)
}
// some key events are handled like clicks for global animations
}
// some key events are handled like clicks for global animations
- boolean click = (key == KSYM_space ||
- key == KSYM_Return ||
-
key == KSYM_Escape
);
+ boolean click = (
!is_global_anim_event && (
key == KSYM_space ||
+
key == KSYM_Return ||
+
key == KSYM_Escape)
);
if (click && HandleGlobalAnimClicks(-1, -1, MB_LEFTBUTTON, TRUE))
{
if (click && HandleGlobalAnimClicks(-1, -1, MB_LEFTBUTTON, TRUE))
{
@@
-2284,6
+2300,16
@@
void HandleKey(Key key, int key_status)
return;
}
return;
}
+ if (game_status == GAME_MODE_MAIN &&
+ (setup.internal.info_screens_from_main ||
+ leveldir_current->info_screens_from_main) &&
+ (key >= KSYM_KP_1 && key <= KSYM_KP_9))
+ {
+ DrawInfoScreen_FromMainMenu(key - KSYM_KP_1 + 1);
+
+ return;
+ }
+
if (game_status == GAME_MODE_MAIN || game_status == GAME_MODE_PLAYING)
{
if (key == setup.shortcut.save_game)
if (game_status == GAME_MODE_MAIN || game_status == GAME_MODE_PLAYING)
{
if (key == setup.shortcut.save_game)
@@
-2541,14
+2567,14
@@
static void HandleTileCursor(int dx, int dy, int button)
{
int old_xpos = tile_cursor.xpos;
int old_ypos = tile_cursor.ypos;
{
int old_xpos = tile_cursor.xpos;
int old_ypos = tile_cursor.ypos;
- int new_xpos =
old_xpos
;
- int new_ypos =
old_ypos
;
+ int new_xpos =
tile_cursor.xpos + dx
;
+ int new_ypos =
tile_cursor.ypos + dy
;
- if (
IN_LEV_FIELD(old_xpos + dx
, old_ypos))
- new_xpos = old_xpos
+ dx
;
+ if (
!IN_LEV_FIELD(new_xpos, old_ypos) || !IN_SCR_FIELD(new_xpos
, old_ypos))
+ new_xpos = old_xpos;
- if (
IN_LEV_FIELD(old_xpos, old_ypos + dy
))
- new_ypos = old_ypos
+ dy
;
+ if (
!IN_LEV_FIELD(old_xpos, new_ypos) || !IN_SCR_FIELD(old_xpos, new_ypos
))
+ new_ypos = old_ypos;
SetTileCursorTargetXY(new_xpos, new_ypos);
}
SetTileCursorTargetXY(new_xpos, new_ypos);
}
@@
-2589,8
+2615,7
@@
static int HandleJoystickForAllPlayers(void)
void HandleJoystick(void)
{
void HandleJoystick(void)
{
- static unsigned int joytest_delay = 0;
- static unsigned int joytest_delay_value = GADGET_FRAME_DELAY;
+ static DelayCounter joytest_delay = { GADGET_FRAME_DELAY };
static int joytest_last = 0;
int delay_value_first = GADGET_FRAME_DELAY_FIRST;
int delay_value = GADGET_FRAME_DELAY;
static int joytest_last = 0;
int delay_value_first = GADGET_FRAME_DELAY_FIRST;
int delay_value = GADGET_FRAME_DELAY;
@@
-2603,12
+2628,15
@@
void HandleJoystick(void)
int up = joy & JOY_UP;
int down = joy & JOY_DOWN;
int button = joy & JOY_BUTTON;
int up = joy & JOY_UP;
int down = joy & JOY_DOWN;
int button = joy & JOY_BUTTON;
- int newbutton = (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED);
+ int anybutton = AnyJoystickButton();
+ int newbutton = (anybutton == JOY_BUTTON_NEW_PRESSED);
int dx = (left ? -1 : right ? 1 : 0);
int dy = (up ? -1 : down ? 1 : 0);
boolean use_delay_value_first = (joytest != joytest_last);
int dx = (left ? -1 : right ? 1 : 0);
int dy = (up ? -1 : down ? 1 : 0);
boolean use_delay_value_first = (joytest != joytest_last);
+ boolean new_button_event = (anybutton == JOY_BUTTON_NEW_PRESSED ||
+ anybutton == JOY_BUTTON_NEW_RELEASED);
- if (HandleGlobalAnimClicks(-1, -1, newbutton, FALSE))
+ if (
new_button_event &&
HandleGlobalAnimClicks(-1, -1, newbutton, FALSE))
{
// do not handle this button event anymore
return;
{
// do not handle this button event anymore
return;
@@
-2648,7
+2676,7
@@
void HandleJoystick(void)
if (dx || dy || button)
SetPlayfieldMouseCursorEnabled(TRUE);
if (dx || dy || button)
SetPlayfieldMouseCursorEnabled(TRUE);
- if (joytest && !button && !DelayReached(&joytest_delay
, joytest_delay_value
))
+ if (joytest && !button && !DelayReached(&joytest_delay))
{
// delay joystick/keyboard actions if axes/keys continually pressed
newbutton = dx = dy = 0;
{
// delay joystick/keyboard actions if axes/keys continually pressed
newbutton = dx = dy = 0;
@@
-2656,7
+2684,7
@@
void HandleJoystick(void)
else
{
// first start with longer delay, then continue with shorter delay
else
{
// first start with longer delay, then continue with shorter delay
- joytest_delay
_
value =
+ joytest_delay
.
value =
(use_delay_value_first ? delay_value_first : delay_value);
}
(use_delay_value_first ? delay_value_first : delay_value);
}
@@
-2807,9
+2835,13
@@
boolean DoKeysymAction(int keysym)
{
Key key = (Key)(-keysym);
{
Key key = (Key)(-keysym);
+ is_global_anim_event = TRUE;
+
HandleKey(key, KEY_PRESSED);
HandleKey(key, KEY_RELEASED);
HandleKey(key, KEY_PRESSED);
HandleKey(key, KEY_RELEASED);
+ is_global_anim_event = FALSE;
+
return TRUE;
}
return TRUE;
}