+void HandleUserEvent(UserEvent *event)
+{
+ switch (event->code)
+ {
+ case USEREVENT_ANIM_EVENT_ACTION:
+ // execute action functions until matching action was found
+ if (DoKeysymAction(event->value1) ||
+ DoGadgetAction(event->value1) ||
+ DoScreenAction(event->value1))
+ return;
+ break;
+
+ default:
+ break;
+ }
+}
+