- HandleVideoButtons(mx,my,button);
- HandleSoundButtons(mx,my,button);
- HandleGameButtons(mx,my,button);
- }
-
-#ifdef DEBUG
- if (game_status == PLAYING && !button)
- {
- int sx = (mx - SX) / TILEX;
- int sy = (my - SY) / TILEY;
-
- if (IN_VIS_FIELD(sx,sy))
- {
- int x = LEVELX(sx);
- int y = LEVELY(sy);
-
- printf("INFO: Feld[%d][%d] == %d\n", x,y, Feld[x][y]);
- printf(" Store[%d][%d] == %d\n", x,y, Store[x][y]);
- printf(" Store2[%d][%d] == %d\n", x,y, Store2[x][y]);
- printf(" StorePlayer[%d][%d] == %d\n", x,y, StorePlayer[x][y]);
- printf(" MovPos[%d][%d] == %d\n", x,y, MovPos[x][y]);
- printf(" MovDir[%d][%d] == %d\n", x,y, MovDir[x][y]);
- printf(" MovDelay[%d][%d] == %d\n", x,y, MovDelay[x][y]);
- printf("\n");
- }
+ HandleVideoButtons(mx,my, button);
+ HandleSoundButtons(mx,my, button);
+ HandleGameButtons(mx,my, button);