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fixed setting player network flag without being connected to network server
[rocksndiamonds.git]
/
src
/
events.c
diff --git
a/src/events.c
b/src/events.c
index 146689f614be357b1d1f6687d9bc1d5331103bd7..12477eea9ff14658ce7809b718a463329a35acee 100644
(file)
--- a/
src/events.c
+++ b/
src/events.c
@@
-2031,7
+2031,7
@@
void HandleKey(Key key, int key_status)
if (game_status == GAME_MODE_MAIN &&
(key == setup.shortcut.toggle_pause || key == KSYM_space))
{
if (game_status == GAME_MODE_MAIN &&
(key == setup.shortcut.toggle_pause || key == KSYM_space))
{
- StartGameActions(
options.network
, setup.autorecord, level.random_seed);
+ StartGameActions(
network.enabled
, setup.autorecord, level.random_seed);
return;
}
return;
}
@@
-2222,10
+2222,8
@@
void HandleEventActions()
HandleJoystick();
}
HandleJoystick();
}
-#if defined(NETWORK_AVALIABLE)
- if (options.network)
+ if (network.enabled)
HandleNetworking();
HandleNetworking();
-#endif
switch (game_status)
{
switch (game_status)
{
@@
-2496,3
+2494,18
@@
void HandleSpecialGameControllerKeys(Key key, int key_status)
#endif
#endif
}
#endif
#endif
}
+
+boolean DoKeysymAction(int keysym)
+{
+ if (keysym < 0)
+ {
+ Key key = (Key)(-keysym);
+
+ HandleKey(key, KEY_PRESSED);
+ HandleKey(key, KEY_RELEASED);
+
+ return TRUE;
+ }
+
+ return FALSE;
+}