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fixed updating tile selection cursor position when using mouse in MM games
[rocksndiamonds.git]
/
src
/
events.c
diff --git
a/src/events.c
b/src/events.c
index 4755d51ff57dc975ba1a27f91d45f02f7847fe2f..08e571d17427f418b066613bde349cb57c747b6e 100644
(file)
--- a/
src/events.c
+++ b/
src/events.c
@@
-304,7
+304,8
@@
void HandleMouseCursor()
cursor_inside_playfield &&
DelayReached(&special_cursor_delay, special_cursor_delay_value))
{
cursor_inside_playfield &&
DelayReached(&special_cursor_delay, special_cursor_delay_value))
{
- if (level.game_engine_type != GAME_ENGINE_TYPE_MM)
+ if (level.game_engine_type != GAME_ENGINE_TYPE_MM ||
+ tile_cursor.enabled)
SetMouseCursor(CURSOR_PLAYFIELD);
}
}
SetMouseCursor(CURSOR_PLAYFIELD);
}
}
@@
-416,6
+417,8
@@
void SetPlayerMouseAction(int mx, int my, int button)
if (button && !motion_status)
TapeTogglePause(TAPE_TOGGLE_MANUAL);
}
if (button && !motion_status)
TapeTogglePause(TAPE_TOGGLE_MANUAL);
}
+
+ SetTileCursorXY(lx, ly);
}
void SleepWhileUnmapped()
}
void SleepWhileUnmapped()