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removed unused function
[rocksndiamonds.git]
/
src
/
engines.h
diff --git
a/src/engines.h
b/src/engines.h
index 1120dd884fd2ab28713e7ff7a8cd09354b19a54f..f59217b64ef53ef555fb50e7adf6f17704b14a10 100644
(file)
--- a/
src/engines.h
+++ b/
src/engines.h
@@
-21,15
+21,14
@@
#include "game.h"
#include "game.h"
-/
* ========================================================================= */
-/
* functions and definitions exported from main program to game_em */
-/
* ========================================================================= */
+/
/ ============================================================================
+/
/ functions and definitions exported from main program to game_em
+/
/ ============================================================================
void SetBitmaps_EM(Bitmap **);
void UpdateEngineValues(int, int, int, int);
boolean getTeamMode_EM(void);
void SetBitmaps_EM(Bitmap **);
void UpdateEngineValues(int, int, int, int);
boolean getTeamMode_EM(void);
-int getGameFrameDelay_EM(int);
void PlayLevelSound_EM(int, int, int, int);
void InitGraphicInfo_EM(void);
void PlayLevelSound_EM(int, int, int, int);
void InitGraphicInfo_EM(void);
@@
-40,9
+39,9
@@
void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *, int, int, int, int);
void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *, int, int, int);
void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *, int, int, int);
-/
* ========================================================================= */
-/
* functions and definitions exported from main program to game_sp */
-/
* ========================================================================= */
+/
/ ============================================================================
+/
/ functions and definitions exported from main program to game_sp
+/
/ ============================================================================
void CheckSingleStepMode_SP(boolean, boolean);
void CheckSingleStepMode_SP(boolean, boolean);
@@
-51,9
+50,9
@@
int getGraphicInfo_Delay(int);
boolean isNextAnimationFrame_SP(int, int);
boolean isNextAnimationFrame_SP(int, int);
-/
* ========================================================================= */
-/
* functions and definitions exported from main program to game_mm */
-/
* ========================================================================= */
+/
/ ============================================================================
+/
/ functions and definitions exported from main program to game_mm
+/
/ ============================================================================
void SetDrawtoField(int);
void SetDrawtoField(int);
@@
-66,4
+65,4
@@
void getMiniGraphicSource(int, Bitmap **, int *, int *);
void getSizedGraphicSource(int, int, int, Bitmap **, int *, int *);
void getSizedGraphicSource(int, int, int, Bitmap **, int *, int *);
-#endif /
* ENGINES_H */
+#endif /
/ ENGINES_H