+// ============================================================================
+// functions and definitions exported from main program to game_mm
+// ============================================================================
+
+void SetDrawtoField(int);
+void BackToFront(void);
+
+int el2img_mm(int);
+int el_act2img_mm(int, int);
+
+void CheckSingleStepMode_MM(boolean, boolean);
+void ShowEnvelope(int);
+
+int getGraphicAnimationFrame(int, int);
+int getGraphicAnimationFrameXY(int, int, int);
+
+void getGraphicSource(int, int, Bitmap **, int *, int *);
+void getMiniGraphicSource(int, Bitmap **, int *, int *);
+void getSizedGraphicSource(int, int, int, Bitmap **, int *, int *);
+boolean getGraphicInfo_NewFrame(int, int, int);
+
+void AdvanceFrameCounter(void);
+void AdvanceGfxFrame(void);
+
+int getAnimationFrame(int, int, int, int, int);
+
+#endif // ENGINES_H