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fixed some bugs and added some speed when scaling in-game tile size
[rocksndiamonds.git]
/
src
/
engines.h
diff --git
a/src/engines.h
b/src/engines.h
index fec4df2b879888a5448366e215f33312e20fc2b9..b299f3fc570200efb776319914a09b8369cbb9c3 100644
(file)
--- a/
src/engines.h
+++ b/
src/engines.h
@@
-15,6
+15,7
@@
#define ENGINES_H
#include "libgame/libgame.h"
#define ENGINES_H
#include "libgame/libgame.h"
+
#include "game_em/export.h"
#include "game_sp/export.h"
#include "game_em/export.h"
#include "game_sp/export.h"
@@
-29,11
+30,16
@@
extern void SetBitmaps_EM(Bitmap **);
extern void UpdateEngineValues(int, int);
extern void DrawAllGameValues(int, int, int, int, int);
extern void UpdateEngineValues(int, int);
extern void DrawAllGameValues(int, int, int, int, int);
+#if 1
+extern boolean getTeamMode_EM();
+#else
extern int getNumActivePlayers_EM();
extern int getNumActivePlayers_EM();
+#endif
extern int getGameFrameDelay_EM(int);
extern void PlayLevelSound_EM(int, int, int, int);
extern void InitGraphicInfo_EM(void);
extern int getGameFrameDelay_EM(int);
extern void PlayLevelSound_EM(int, int, int, int);
extern void InitGraphicInfo_EM(void);
+extern void CheckSingleStepMode_EM(byte action[], int, boolean, boolean);
void SetGfxAnimation_EM(struct GraphicInfo_EM *, int, int, int, int);
void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *, int, int, int, int);
void SetGfxAnimation_EM(struct GraphicInfo_EM *, int, int, int, int);
void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *, int, int, int, int);
@@
-41,10
+47,18
@@
void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *, int, int, int);
/* ========================================================================= */
/* ========================================================================= */
-/* functions and definitions exported from main program to game_
em
*/
+/* functions and definitions exported from main program to game_
sp
*/
/* ========================================================================= */
/* ========================================================================= */
+#if 0
extern void SetBitmaps_SP(Bitmap **);
extern void SetBitmaps_SP(Bitmap **);
+#endif
+
+void CheckSingleStepMode_SP(boolean, boolean);
+
+void getGraphicSource_SP(struct GraphicInfo_SP *, int, int, int, int);
+int getGraphicInfo_Delay(int);
+boolean isNextAnimationFrame_SP(int, int);
#endif /* ENGINES_H */
#endif /* ENGINES_H */