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fixed bug with laser not passing alongside DF steel walls in MM engine
[rocksndiamonds.git]
/
src
/
engines.h
diff --git
a/src/engines.h
b/src/engines.h
index c90cc0a182665a79bb2281e46dbb8d89a744d476..4f9aa1e0b889322fc829c000507807919c8175ce 100644
(file)
--- a/
src/engines.h
+++ b/
src/engines.h
@@
-61,6
+61,7
@@
boolean isNextAnimationFrame_SP(int, int);
void SetDrawtoField(int);
int el2img_mm(int);
void SetDrawtoField(int);
int el2img_mm(int);
+int el_act2img_mm(int, int);
void CheckSingleStepMode_MM(boolean, boolean);
void CheckSingleStepMode_MM(boolean, boolean);
@@
-74,5
+75,6
@@
void getSizedGraphicSource(int, int, int, Bitmap **, int *, int *);
void AdvanceFrameCounter(void);
void AdvanceGfxFrame(void);
void AdvanceFrameCounter(void);
void AdvanceGfxFrame(void);
+int getAnimationFrame(int, int, int, int, int);
#endif // ENGINES_H
#endif // ENGINES_H