-// ============================================================================
-// Rocks'n'Diamonds - McDuffin Strikes Back!
-// ----------------------------------------------------------------------------
-// (c) 1995-2014 by Artsoft Entertainment
-// Holger Schemel
-// info@artsoft.org
-// http://www.artsoft.org/
-// ----------------------------------------------------------------------------
-// engines.h
-// ============================================================================
-
-#ifndef ENGINES_H
-#define ENGINES_H
-
-#include "libgame/libgame.h"
-
-#include "game_em/export.h"
-#include "game_sp/export.h"
-
-#include "game.h"
-
-
-/* ========================================================================= */
-/* functions and definitions exported from main program to game_em */
-/* ========================================================================= */
-
-extern void SetBitmaps_EM(Bitmap **);
-extern void UpdateEngineValues(int, int);
-
-extern boolean getTeamMode_EM();
-extern int getGameFrameDelay_EM(int);
-
-extern void PlayLevelSound_EM(int, int, int, int);
-extern void InitGraphicInfo_EM(void);
-extern void CheckSingleStepMode_EM(byte action[], int,
- boolean, boolean, boolean);
-
-void SetGfxAnimation_EM(struct GraphicInfo_EM *, int, int, int, int);
-void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *, int, int, int, int);
-void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *, int, int, int);
-
-
-/* ========================================================================= */
-/* functions and definitions exported from main program to game_sp */
-/* ========================================================================= */
-
-void CheckSingleStepMode_SP(boolean, boolean);
-
-void getGraphicSource_SP(struct GraphicInfo_SP *, int, int, int, int);
-int getGraphicInfo_Delay(int);
-boolean isNextAnimationFrame_SP(int, int);
-
-
-#endif /* ENGINES_H */