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changed logic and defaults for falling element sounds in BD engine
[rocksndiamonds.git]
/
src
/
editor.h
diff --git
a/src/editor.h
b/src/editor.h
index 19791965c96c701ad82e815ec7c10a79851b12e7..96fe6f29140077275d67e987c617f390216b2111 100644
(file)
--- a/
src/editor.h
+++ b/
src/editor.h
@@
-4,7
+4,7
@@
// (c) 1995-2014 by Artsoft Entertainment
// Holger Schemel
// info@artsoft.org
// (c) 1995-2014 by Artsoft Entertainment
// Holger Schemel
// info@artsoft.org
-// http://www.artsoft.org/
+// http
s
://www.artsoft.org/
// ----------------------------------------------------------------------------
// editor.h
// ============================================================================
// ----------------------------------------------------------------------------
// editor.h
// ============================================================================
@@
-14,6
+14,8
@@
#include "main.h"
#include "main.h"
+boolean isLevelEditorTestGame(void);
+
void CreateLevelEditorGadgets(void);
void FreeLevelEditorGadgets(void);
void UnmapLevelEditorGadgets(void);
void CreateLevelEditorGadgets(void);
void FreeLevelEditorGadgets(void);
void UnmapLevelEditorGadgets(void);
@@
-34,4
+36,8
@@
void CopyBrushToClipboard_Small(void);
void UndoLevelEditorOperation(void);
void RedoLevelEditorOperation(void);
void UndoLevelEditorOperation(void);
void RedoLevelEditorOperation(void);
+void SetDefaultLevelColorType_BD(void);
+void SetDefaultLevelColors_BD(void);
+void SetRandomLevelColors_BD(int);
+
#endif
#endif