+/* values for the element list */
+#define ED_ELEMENTLIST_XPOS 5
+#define ED_ELEMENTLIST_YPOS 30
+#define ED_ELEMENTLIST_XSIZE 20
+#define ED_ELEMENTLIST_YSIZE 20
+#define ED_ELEMENTLIST_BUTTONS_HORIZ 4
+#define ED_ELEMENTLIST_BUTTONS_VERT 11
+#define ED_NUM_ELEMENTLIST_BUTTONS (ED_ELEMENTLIST_BUTTONS_HORIZ * \
+ ED_ELEMENTLIST_BUTTONS_VERT)
+
+/* values for the setting windows */
+#define ED_SETTINGS_XPOS (MINI_TILEX + 8)
+#define ED_SETTINGS2_XPOS MINI_TILEX
+#define ED_SETTINGS_YPOS MINI_TILEY
+#define ED_SETTINGS2_YPOS (ED_SETTINGS_YPOS + 12 * TILEY - 2)
+
+/* values for counter gadgets */
+#define ED_COUNT_ELEM_SCORE_XPOS ED_SETTINGS_XPOS
+#define ED_COUNT_ELEM_SCORE_YPOS (14 * MINI_TILEY)
+#define ED_COUNT_ELEM_CONTENT_XPOS ED_SETTINGS_XPOS
+#define ED_COUNT_ELEM_CONTENT_YPOS (19 * MINI_TILEY)
+
+#define ED_COUNTER_YSTART (ED_SETTINGS_YPOS + 2 * TILEY)
+#define ED_COUNTER_YDISTANCE (3 * MINI_TILEY)
+#define ED_COUNTER_YPOS(n) (ED_COUNTER_YSTART + \
+ n * ED_COUNTER_YDISTANCE)
+#define ED_COUNTER2_YPOS(n) (ED_COUNTER_YSTART + \
+ n * ED_COUNTER_YDISTANCE - 2)
+/* standard distances */
+#define ED_BORDER_SIZE 3
+#define ED_GADGET_DISTANCE 2
+
+/* values for element content drawing areas */
+#define ED_AREA_ELEM_CONTENT_XPOS ( 2 * MINI_TILEX)
+#define ED_AREA_ELEM_CONTENT_YPOS (22 * MINI_TILEY)
+
+/* values for random placement background drawing area */
+#define ED_AREA_RANDOM_BACKGROUND_XPOS (29 * MINI_TILEX)
+#define ED_AREA_RANDOM_BACKGROUND_YPOS (31 * MINI_TILEY)
+
+/* values for scrolling gadgets for drawing area */
+#define ED_SCROLLBUTTON_XPOS 24
+#define ED_SCROLLBUTTON_YPOS 0
+#define ED_SCROLLBAR_XPOS 24
+#define ED_SCROLLBAR_YPOS 64
+
+#define ED_SCROLLBUTTON_XSIZE 16
+#define ED_SCROLLBUTTON_YSIZE 16
+
+#define ED_SCROLL_UP_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE)
+#define ED_SCROLL_UP_YPOS (0)
+#define ED_SCROLL_DOWN_XPOS ED_SCROLL_UP_XPOS
+#define ED_SCROLL_DOWN_YPOS (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
+#define ED_SCROLL_LEFT_XPOS (0)
+#define ED_SCROLL_LEFT_YPOS (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
+#define ED_SCROLL_RIGHT_XPOS (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
+#define ED_SCROLL_RIGHT_YPOS ED_SCROLL_LEFT_YPOS
+#define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + ED_SCROLLBUTTON_XSIZE)
+#define ED_SCROLL_HORIZONTAL_YPOS ED_SCROLL_LEFT_YPOS
+#define ED_SCROLL_HORIZONTAL_XSIZE (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
+#define ED_SCROLL_HORIZONTAL_YSIZE ED_SCROLLBUTTON_YSIZE
+#define ED_SCROLL_VERTICAL_XPOS ED_SCROLL_UP_XPOS
+#define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + ED_SCROLLBUTTON_YSIZE)
+#define ED_SCROLL_VERTICAL_XSIZE ED_SCROLLBUTTON_XSIZE
+#define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
+
+/* values for scrolling gadgets for element list */
+#define ED_SCROLLBUTTON2_XPOS 50
+#define ED_SCROLLBUTTON2_YPOS 0
+#define ED_SCROLLBAR2_XPOS 50
+#define ED_SCROLLBAR2_YPOS 20
+
+#define ED_SCROLLBUTTON2_XSIZE 10
+#define ED_SCROLLBUTTON2_YSIZE 10
+
+#define ED_SCROLL2_UP_XPOS 85
+#define ED_SCROLL2_UP_YPOS 30
+#define ED_SCROLL2_DOWN_XPOS ED_SCROLL2_UP_XPOS
+#define ED_SCROLL2_DOWN_YPOS (ED_SCROLL2_UP_YPOS + \
+ ED_ELEMENTLIST_BUTTONS_VERT * \
+ ED_ELEMENTLIST_YSIZE - \
+ ED_SCROLLBUTTON2_YSIZE)
+#define ED_SCROLL2_VERTICAL_XPOS ED_SCROLL2_UP_XPOS
+#define ED_SCROLL2_VERTICAL_YPOS (ED_SCROLL2_UP_YPOS + \
+ ED_SCROLLBUTTON2_YSIZE)
+#define ED_SCROLL2_VERTICAL_XSIZE ED_SCROLLBUTTON2_XSIZE
+#define ED_SCROLL2_VERTICAL_YSIZE (ED_ELEMENTLIST_BUTTONS_VERT * \
+ ED_ELEMENTLIST_YSIZE - \
+ 2 * ED_SCROLLBUTTON2_YSIZE)
+
+/* values for checkbutton gadgets */
+#define ED_CHECKBUTTON_XSIZE ED_BUTTON_COUNT_XSIZE
+#define ED_CHECKBUTTON_YSIZE ED_BUTTON_COUNT_YSIZE
+#define ED_CHECKBUTTON_UNCHECKED_XPOS ED_BUTTON_MINUS_XPOS
+#define ED_CHECKBUTTON_CHECKED_XPOS ED_BUTTON_PLUS_XPOS
+#define ED_CHECKBUTTON_YPOS (ED_BUTTON_MINUS_YPOS + 22)
+#define ED_RADIOBUTTON_YPOS (ED_BUTTON_MINUS_YPOS + 44)
+#define ED_STICKYBUTTON_YPOS (ED_BUTTON_MINUS_YPOS + 66)
+
+/* some positions in the editor control window */
+#define ED_BUTTON_ELEM_XPOS 6
+#define ED_BUTTON_ELEM_YPOS 30
+#define ED_BUTTON_ELEM_XSIZE 22
+#define ED_BUTTON_ELEM_YSIZE 22
+
+/* some values for text input and counter gadgets */
+#define ED_BUTTON_COUNT_YPOS 60
+#define ED_BUTTON_COUNT_XSIZE 20
+#define ED_BUTTON_COUNT_YSIZE 20
+#define ED_WIN_COUNT_XPOS (2 + ED_BUTTON_COUNT_XSIZE + 2)
+#define ED_WIN_COUNT_YPOS ED_BUTTON_COUNT_YPOS
+#define ED_WIN_COUNT_XSIZE 52
+#define ED_WIN_COUNT_YSIZE ED_BUTTON_COUNT_YSIZE
+#define ED_WIN_COUNT2_XPOS 27
+#define ED_WIN_COUNT2_YPOS 3
+#define ED_WIN_COUNT2_XSIZE 46
+#define ED_WIN_COUNT2_YSIZE ED_BUTTON_COUNT_YSIZE
+
+#define ED_BUTTON_MINUS_XPOS 2
+#define ED_BUTTON_MINUS_YPOS ED_BUTTON_COUNT_YPOS
+#define ED_BUTTON_MINUS_XSIZE ED_BUTTON_COUNT_XSIZE
+#define ED_BUTTON_MINUS_YSIZE ED_BUTTON_COUNT_YSIZE
+#define ED_BUTTON_PLUS_XPOS (ED_WIN_COUNT_XPOS + ED_WIN_COUNT_XSIZE + 2)
+#define ED_BUTTON_PLUS_YPOS ED_BUTTON_COUNT_YPOS
+#define ED_BUTTON_PLUS_XSIZE ED_BUTTON_COUNT_XSIZE
+#define ED_BUTTON_PLUS_YSIZE ED_BUTTON_COUNT_YSIZE
+
+/* editor gadget identifiers */
+
+/* drawing toolbox buttons */
+#define GADGET_ID_NONE -1
+#define GADGET_ID_SINGLE_ITEMS 0
+#define GADGET_ID_CONNECTED_ITEMS 1
+#define GADGET_ID_LINE 2
+#define GADGET_ID_ARC 3
+#define GADGET_ID_RECTANGLE 4
+#define GADGET_ID_FILLED_BOX 5
+#define GADGET_ID_WRAP_UP 6
+#define GADGET_ID_TEXT 7
+#define GADGET_ID_FLOOD_FILL 8
+#define GADGET_ID_WRAP_LEFT 9
+#define GADGET_ID_PROPERTIES 10
+#define GADGET_ID_WRAP_RIGHT 11
+#define GADGET_ID_RANDOM_PLACEMENT 12
+#define GADGET_ID_GRAB_BRUSH 13
+#define GADGET_ID_WRAP_DOWN 14
+#define GADGET_ID_PICK_ELEMENT 15
+#define GADGET_ID_UNDO 16
+#define GADGET_ID_INFO 17
+#define GADGET_ID_SAVE 18
+#define GADGET_ID_CLEAR 19
+#define GADGET_ID_TEST 20
+#define GADGET_ID_EXIT 21
+
+/* counter button identifiers */
+#define GADGET_ID_ELEM_SCORE_DOWN 22
+#define GADGET_ID_ELEM_SCORE_TEXT 23
+#define GADGET_ID_ELEM_SCORE_UP 24
+#define GADGET_ID_ELEM_CONTENT_DOWN 25
+#define GADGET_ID_ELEM_CONTENT_TEXT 26
+#define GADGET_ID_ELEM_CONTENT_UP 27
+#define GADGET_ID_LEVEL_XSIZE_DOWN 28
+#define GADGET_ID_LEVEL_XSIZE_TEXT 29
+#define GADGET_ID_LEVEL_XSIZE_UP 30
+#define GADGET_ID_LEVEL_YSIZE_DOWN 31
+#define GADGET_ID_LEVEL_YSIZE_TEXT 32
+#define GADGET_ID_LEVEL_YSIZE_UP 33
+#define GADGET_ID_LEVEL_RANDOM_DOWN 34
+#define GADGET_ID_LEVEL_RANDOM_TEXT 35
+#define GADGET_ID_LEVEL_RANDOM_UP 36
+#define GADGET_ID_LEVEL_COLLECT_DOWN 37
+#define GADGET_ID_LEVEL_COLLECT_TEXT 38
+#define GADGET_ID_LEVEL_COLLECT_UP 39
+#define GADGET_ID_LEVEL_TIMELIMIT_DOWN 40
+#define GADGET_ID_LEVEL_TIMELIMIT_TEXT 41
+#define GADGET_ID_LEVEL_TIMELIMIT_UP 42
+#define GADGET_ID_LEVEL_TIMESCORE_DOWN 43
+#define GADGET_ID_LEVEL_TIMESCORE_TEXT 44
+#define GADGET_ID_LEVEL_TIMESCORE_UP 45
+#define GADGET_ID_SELECT_LEVEL_DOWN 46
+#define GADGET_ID_SELECT_LEVEL_TEXT 47
+#define GADGET_ID_SELECT_LEVEL_UP 48
+
+/* drawing area identifiers */
+#define GADGET_ID_DRAWING_LEVEL 49
+#define GADGET_ID_ELEM_CONTENT_0 50
+#define GADGET_ID_ELEM_CONTENT_1 51
+#define GADGET_ID_ELEM_CONTENT_2 52
+#define GADGET_ID_ELEM_CONTENT_3 53
+#define GADGET_ID_ELEM_CONTENT_4 54
+#define GADGET_ID_ELEM_CONTENT_5 55
+#define GADGET_ID_ELEM_CONTENT_6 56
+#define GADGET_ID_ELEM_CONTENT_7 57
+#define GADGET_ID_AMOEBA_CONTENT 58
+
+/* text input identifiers */
+#define GADGET_ID_LEVEL_NAME 59
+#define GADGET_ID_LEVEL_AUTHOR 60
+
+/* gadgets for scrolling of drawing area */
+#define GADGET_ID_SCROLL_UP 61
+#define GADGET_ID_SCROLL_DOWN 62
+#define GADGET_ID_SCROLL_LEFT 63
+#define GADGET_ID_SCROLL_RIGHT 64
+#define GADGET_ID_SCROLL_HORIZONTAL 65
+#define GADGET_ID_SCROLL_VERTICAL 66
+
+/* gadgets for scrolling element list */
+#define GADGET_ID_SCROLL_LIST_UP 67
+#define GADGET_ID_SCROLL_LIST_DOWN 68
+#define GADGET_ID_SCROLL_LIST_VERTICAL 69
+
+/* buttons for level settings */
+#define GADGET_ID_RANDOM_PERCENTAGE 70
+#define GADGET_ID_RANDOM_QUANTITY 71
+#define GADGET_ID_RANDOM_RESTRICTED 72
+#define GADGET_ID_DOUBLE_SPEED 73
+#define GADGET_ID_GRAVITY 74
+#define GADGET_ID_STICK_ELEMENT 75
+
+/* another drawing area for random placement */
+#define GADGET_ID_RANDOM_BACKGROUND 76
+
+/* gadgets for buttons in element list */
+#define GADGET_ID_ELEMENTLIST_FIRST 77
+#define GADGET_ID_ELEMENTLIST_LAST (77 + ED_NUM_ELEMENTLIST_BUTTONS - 1)
+
+#define NUM_EDITOR_GADGETS (GADGET_ID_ELEMENTLIST_LAST + 1)
+
+/* radio button numbers */
+#define RADIO_NR_NONE 0
+#define RADIO_NR_DRAWING_TOOLBOX 1
+#define RADIO_NR_RANDOM_ELEMENTS 2
+
+/* values for counter gadgets */
+#define ED_COUNTER_ID_ELEM_SCORE 0
+#define ED_COUNTER_ID_ELEM_CONTENT 1
+#define ED_COUNTER_ID_LEVEL_XSIZE 2
+#define ED_COUNTER_ID_LEVEL_YSIZE 3
+#define ED_COUNTER_ID_LEVEL_COLLECT 4
+#define ED_COUNTER_ID_LEVEL_TIMELIMIT 5
+#define ED_COUNTER_ID_LEVEL_TIMESCORE 6
+#define ED_COUNTER_ID_LEVEL_RANDOM 7
+#define ED_COUNTER_ID_SELECT_LEVEL 8
+
+#define ED_NUM_COUNTERBUTTONS 9
+
+#define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE
+#define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM
+
+/* values for scrollbutton gadgets */
+#define ED_SCROLLBUTTON_ID_AREA_UP 0
+#define ED_SCROLLBUTTON_ID_AREA_DOWN 1
+#define ED_SCROLLBUTTON_ID_AREA_LEFT 2
+#define ED_SCROLLBUTTON_ID_AREA_RIGHT 3
+#define ED_SCROLLBUTTON_ID_LIST_UP 4
+#define ED_SCROLLBUTTON_ID_LIST_DOWN 5
+
+#define ED_NUM_SCROLLBUTTONS 6
+
+#define ED_SCROLLBUTTON_ID_AREA_FIRST ED_SCROLLBUTTON_ID_AREA_UP
+#define ED_SCROLLBUTTON_ID_AREA_LAST ED_SCROLLBUTTON_ID_AREA_RIGHT
+
+/* values for scrollbar gadgets */
+#define ED_SCROLLBAR_ID_AREA_HORIZONTAL 0
+#define ED_SCROLLBAR_ID_AREA_VERTICAL 1
+#define ED_SCROLLBAR_ID_LIST_VERTICAL 2
+
+#define ED_NUM_SCROLLBARS 3
+
+#define ED_SCROLLBAR_ID_AREA_FIRST ED_SCROLLBAR_ID_AREA_HORIZONTAL
+#define ED_SCROLLBAR_ID_AREA_LAST ED_SCROLLBAR_ID_AREA_VERTICAL
+
+/* values for text input gadgets */
+#define ED_TEXTINPUT_ID_LEVEL_NAME 0
+#define ED_TEXTINPUT_ID_LEVEL_AUTHOR 1
+
+#define ED_NUM_TEXTINPUT 2
+
+#define ED_TEXTINPUT_ID_LEVEL_FIRST ED_TEXTINPUT_ID_LEVEL_NAME
+#define ED_TEXTINPUT_ID_LEVEL_LAST ED_TEXTINPUT_ID_LEVEL_AUTHOR
+
+/* values for checkbutton gadgets */
+#define ED_CHECKBUTTON_ID_DOUBLE_SPEED 0
+#define ED_CHECKBUTTON_ID_GRAVITY 1
+#define ED_CHECKBUTTON_ID_RANDOM_RESTRICTED 2
+#define ED_CHECKBUTTON_ID_STICK_ELEMENT 3
+
+#define ED_NUM_CHECKBUTTONS 4
+
+#define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_DOUBLE_SPEED
+#define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
+
+/* values for radiobutton gadgets */
+#define ED_RADIOBUTTON_ID_PERCENTAGE 0
+#define ED_RADIOBUTTON_ID_QUANTITY 1
+
+#define ED_NUM_RADIOBUTTONS 2
+
+#define ED_RADIOBUTTON_ID_LEVEL_FIRST ED_RADIOBUTTON_ID_PERCENTAGE
+#define ED_RADIOBUTTON_ID_LEVEL_LAST ED_RADIOBUTTON_ID_QUANTITY
+
+/* values for CopyLevelToUndoBuffer() */
+#define UNDO_IMMEDIATE 0
+#define UNDO_ACCUMULATE 1
+
+/* values for ClearEditorGadgetInfoText() and HandleGadgetInfoText() */
+#define INFOTEXT_XPOS SX
+#define INFOTEXT_YPOS (SY + SYSIZE - MINI_TILEX + 2)
+#define INFOTEXT_XSIZE SXSIZE
+#define INFOTEXT_YSIZE MINI_TILEX
+#define MAX_INFOTEXT_LEN (SXSIZE / FONT2_XSIZE)
+
+static struct
+{
+ char shortcut;
+ char *text;
+} control_info[ED_NUM_CTRL_BUTTONS] =
+{
+ { 's', "draw single items" },
+ { 'd', "draw connected items" },
+ { 'l', "draw lines" },
+ { 'a', "draw arcs" },
+ { 'r', "draw outline rectangles" },
+ { 'R', "draw filled rectangles" },
+ { '\0', "wrap (rotate) level up" },
+ { 't', "enter text elements" },
+ { 'f', "flood fill" },
+ { '\0', "wrap (rotate) level left" },
+ { '?', "properties of drawing element" },
+ { '\0', "wrap (rotate) level right" },
+ { '\0', "random element placement" },
+ { 'b', "grab brush" },
+ { '\0', "wrap (rotate) level down" },
+ { ',', "pick drawing element" },
+ { 'U', "undo last operation" },
+ { 'I', "level properties" },
+ { 'S', "save level" },
+ { 'C', "clear level" },
+ { 'T', "test level" },
+ { 'E', "exit level editor" }
+};
+
+/* values for random placement */
+#define RANDOM_USE_PERCENTAGE 0
+#define RANDOM_USE_QUANTITY 1
+
+static int random_placement_value = 10;
+static int random_placement_method = RANDOM_USE_QUANTITY;
+static int random_placement_background_element = EL_ERDREICH;
+static boolean random_placement_background_restricted = FALSE;
+static boolean stick_element_properties_window = FALSE;
+
+static struct
+{
+ int x, y;
+ int min_value, max_value;
+ int gadget_id_down, gadget_id_up;
+ int gadget_id_text;
+ int *value;
+ char *infotext_above, *infotext_right;
+} counterbutton_info[ED_NUM_COUNTERBUTTONS] =
+{
+ {
+ ED_COUNT_ELEM_SCORE_XPOS, ED_COUNT_ELEM_SCORE_YPOS,
+ MIN_SCORE, MAX_SCORE,
+ GADGET_ID_ELEM_SCORE_DOWN, GADGET_ID_ELEM_SCORE_UP,
+ GADGET_ID_ELEM_SCORE_TEXT,
+ NULL, /* will be set when used */
+ "element score", NULL
+ },
+ {
+ ED_COUNT_ELEM_CONTENT_XPOS, ED_COUNT_ELEM_CONTENT_YPOS,
+ MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
+ GADGET_ID_ELEM_CONTENT_DOWN, GADGET_ID_ELEM_CONTENT_UP,
+ GADGET_ID_ELEM_CONTENT_TEXT,
+ &level.num_yam_contents,
+ "element content", NULL
+ },
+ {
+ ED_SETTINGS_XPOS, ED_COUNTER_YPOS(2),
+ MIN_LEV_FIELDX, MAX_LEV_FIELDX,
+ GADGET_ID_LEVEL_XSIZE_DOWN, GADGET_ID_LEVEL_XSIZE_UP,
+ GADGET_ID_LEVEL_XSIZE_TEXT,
+ &level.fieldx,
+ "playfield size", "width",
+ },
+ {
+ ED_SETTINGS_XPOS + 2 * DXSIZE, ED_COUNTER_YPOS(2),
+ MIN_LEV_FIELDY, MAX_LEV_FIELDY,
+ GADGET_ID_LEVEL_YSIZE_DOWN, GADGET_ID_LEVEL_YSIZE_UP,
+ GADGET_ID_LEVEL_YSIZE_TEXT,
+ &level.fieldy,
+ NULL, "height",
+ },
+ {
+ ED_SETTINGS_XPOS, ED_COUNTER_YPOS(3),
+ 0, 999,
+ GADGET_ID_LEVEL_COLLECT_DOWN, GADGET_ID_LEVEL_COLLECT_UP,
+ GADGET_ID_LEVEL_COLLECT_TEXT,
+ &level.gems_needed,
+ "number of emeralds to collect", NULL
+ },
+ {
+ ED_SETTINGS_XPOS, ED_COUNTER_YPOS(4),
+ 0, 999,
+ GADGET_ID_LEVEL_TIMELIMIT_DOWN, GADGET_ID_LEVEL_TIMELIMIT_UP,
+ GADGET_ID_LEVEL_TIMELIMIT_TEXT,
+ &level.time,
+ "time available to solve level", "(0 => no time limit)"
+ },
+ {
+ ED_SETTINGS_XPOS, ED_COUNTER_YPOS(5),
+ 0, 255,
+ GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
+ GADGET_ID_LEVEL_TIMESCORE_TEXT,
+ &level.score[SC_ZEITBONUS],
+ "score for each 10 seconds left", NULL
+ },
+ {
+ ED_SETTINGS_XPOS, ED_COUNTER2_YPOS(8),
+ 1, 100,
+ GADGET_ID_LEVEL_RANDOM_DOWN, GADGET_ID_LEVEL_RANDOM_UP,
+ GADGET_ID_LEVEL_RANDOM_TEXT,
+ &random_placement_value,
+ "random element placement", "in"
+ },
+ {
+ DX + 5 - SX, DY + 3 - SY,
+ 1, 100,
+ GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP,
+ GADGET_ID_SELECT_LEVEL_TEXT,
+ &level_nr,
+ NULL, NULL
+ }
+};
+
+static struct
+{
+ int x, y;
+ int gadget_id;
+ int size;
+ char *value;
+ char *infotext;
+} textinput_info[ED_NUM_TEXTINPUT] =
+{
+ {
+ ED_SETTINGS_XPOS, ED_COUNTER_YPOS(0),
+ GADGET_ID_LEVEL_NAME,
+ MAX_LEVEL_NAME_LEN,
+ level.name,
+ "Title"
+ },
+ {
+ ED_SETTINGS_XPOS, ED_COUNTER_YPOS(1),
+ GADGET_ID_LEVEL_AUTHOR,
+ MAX_LEVEL_AUTHOR_LEN,
+ level.author,
+ "Author"
+ }
+};
+
+static struct
+{
+ int xpos, ypos;
+ int x, y;
+ int gadget_id;
+ char *infotext;
+} scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
+{
+ {
+ ED_SCROLLBUTTON_XPOS, ED_SCROLLBUTTON_YPOS + 0 * ED_SCROLLBUTTON_YSIZE,
+ ED_SCROLL_UP_XPOS, ED_SCROLL_UP_YPOS,
+ GADGET_ID_SCROLL_UP,
+ "scroll level editing area up"
+ },
+ {
+ ED_SCROLLBUTTON_XPOS, ED_SCROLLBUTTON_YPOS + 1 * ED_SCROLLBUTTON_YSIZE,
+ ED_SCROLL_DOWN_XPOS, ED_SCROLL_DOWN_YPOS,
+ GADGET_ID_SCROLL_DOWN,
+ "scroll level editing area down"
+ },
+ {
+ ED_SCROLLBUTTON_XPOS, ED_SCROLLBUTTON_YPOS + 2 * ED_SCROLLBUTTON_YSIZE,
+ ED_SCROLL_LEFT_XPOS, ED_SCROLL_LEFT_YPOS,
+ GADGET_ID_SCROLL_LEFT,
+ "scroll level editing area left"
+ },
+ {
+ ED_SCROLLBUTTON_XPOS, ED_SCROLLBUTTON_YPOS + 3 * ED_SCROLLBUTTON_YSIZE,
+ ED_SCROLL_RIGHT_XPOS, ED_SCROLL_RIGHT_YPOS,
+ GADGET_ID_SCROLL_RIGHT,
+ "scroll level editing area right"
+ },
+ {
+ ED_SCROLLBUTTON2_XPOS, ED_SCROLLBUTTON2_YPOS + 0 * ED_SCROLLBUTTON2_YSIZE,
+ ED_SCROLL2_UP_XPOS, ED_SCROLL2_UP_YPOS,
+ GADGET_ID_SCROLL_LIST_UP,
+ "scroll element list up ('Page Up')"
+ },
+ {
+ ED_SCROLLBUTTON2_XPOS, ED_SCROLLBUTTON2_YPOS + 1 * ED_SCROLLBUTTON2_YSIZE,
+ ED_SCROLL2_DOWN_XPOS, ED_SCROLL2_DOWN_YPOS,
+ GADGET_ID_SCROLL_LIST_DOWN,
+ "scroll element list down ('Page Down')"
+ }
+};
+
+static struct
+{
+ int xpos, ypos;
+ int x, y;
+ int width, height;
+ int type;
+ int gadget_id;
+ char *infotext;
+} scrollbar_info[ED_NUM_SCROLLBARS] =
+{
+ {
+ ED_SCROLLBAR_XPOS, ED_SCROLLBAR_YPOS,
+ SX + ED_SCROLL_HORIZONTAL_XPOS, SY + ED_SCROLL_HORIZONTAL_YPOS,
+ ED_SCROLL_HORIZONTAL_XSIZE, ED_SCROLL_HORIZONTAL_YSIZE,
+ GD_TYPE_SCROLLBAR_HORIZONTAL,
+ GADGET_ID_SCROLL_HORIZONTAL,
+ "scroll level editing area horizontally"
+ },
+ {
+ ED_SCROLLBAR_XPOS, ED_SCROLLBAR_YPOS,
+ SX + ED_SCROLL_VERTICAL_XPOS, SY + ED_SCROLL_VERTICAL_YPOS,
+ ED_SCROLL_VERTICAL_XSIZE, ED_SCROLL_VERTICAL_YSIZE,
+ GD_TYPE_SCROLLBAR_VERTICAL,
+ GADGET_ID_SCROLL_VERTICAL,
+ "scroll level editing area vertically"
+ },
+ {
+ ED_SCROLLBAR2_XPOS, ED_SCROLLBAR2_YPOS,
+ DX + ED_SCROLL2_VERTICAL_XPOS, DY + ED_SCROLL2_VERTICAL_YPOS,
+ ED_SCROLL2_VERTICAL_XSIZE, ED_SCROLL2_VERTICAL_YSIZE,
+ GD_TYPE_SCROLLBAR_VERTICAL,
+ GADGET_ID_SCROLL_LIST_VERTICAL,
+ "scroll element list vertically"
+ }
+};
+
+static struct
+{
+ int x, y;
+ int gadget_id;
+ int radio_button_nr;
+ int *value;
+ int checked_value;
+ char *text, *infotext;
+} radiobutton_info[ED_NUM_RADIOBUTTONS] =
+{
+ {
+ ED_SETTINGS_XPOS + 160, ED_COUNTER2_YPOS(8),
+ GADGET_ID_RANDOM_PERCENTAGE,
+ RADIO_NR_RANDOM_ELEMENTS,
+ &random_placement_method, RANDOM_USE_PERCENTAGE,
+ "percentage", "use percentage for random elements"
+ },
+ {
+ ED_SETTINGS_XPOS + 340, ED_COUNTER2_YPOS(8),
+ GADGET_ID_RANDOM_QUANTITY,
+ RADIO_NR_RANDOM_ELEMENTS,
+ &random_placement_method, RANDOM_USE_QUANTITY,
+ "quantity", "use quantity for random elements"
+ }
+};
+
+static struct
+{
+ int x, y;
+ int gadget_id;
+ boolean *value;
+ char *text, *infotext;
+} checkbutton_info[ED_NUM_CHECKBUTTONS] =
+{
+ {
+ ED_SETTINGS_XPOS, ED_COUNTER_YPOS(6) - MINI_TILEY,
+ GADGET_ID_DOUBLE_SPEED,
+ &level.double_speed,
+ "double speed movement", "set movement speed of player"
+ },
+ {
+ ED_SETTINGS_XPOS + 340, ED_COUNTER_YPOS(6) - MINI_TILEY,
+ GADGET_ID_GRAVITY,
+ &level.gravity,
+ "gravity", "set level gravity"
+ },
+ {
+ ED_SETTINGS_XPOS, ED_COUNTER2_YPOS(9) - MINI_TILEY,
+ GADGET_ID_RANDOM_RESTRICTED,
+ &random_placement_background_restricted,
+ "restrict random placement to", "set random placement restriction"
+ },
+ {
+ ED_SETTINGS_XPOS, ED_COUNTER_YPOS(4),
+ GADGET_ID_STICK_ELEMENT,
+ &stick_element_properties_window,
+ "stick window to edit content", "stick window to edit content"
+ }
+};
+
+/* maximal size of level editor drawing area */
+#define MAX_ED_FIELDX (2 * SCR_FIELDX)
+#define MAX_ED_FIELDY (2 * SCR_FIELDY - 1)
+
+/* actual size of level editor drawing area */
+static int ed_fieldx = MAX_ED_FIELDX - 1, ed_fieldy = MAX_ED_FIELDY - 1;
+
+/* actual position of level editor drawing area in level playfield */
+static int level_xpos = -1, level_ypos = -1;
+
+#define IN_ED_FIELD(x,y) ((x)>=0 && (x)<ed_fieldx && (y)>=0 &&(y)<ed_fieldy)
+
+/* drawing elements on the three mouse buttons */
+static int new_element1 = EL_MAUERWERK;
+static int new_element2 = EL_LEERRAUM;
+static int new_element3 = EL_ERDREICH;
+
+#define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
+ (button) == 2 ? new_element2 : \
+ (button) == 3 ? new_element3 : EL_LEERRAUM)
+#define BUTTON_STEPSIZE(button) ((button) == 1 ? 1 : (button) == 2 ? 5 : 10)